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Topics - khazuma

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1
When rendering scenes using ChaosScatter with a rendering farm,
the appearance differs depending on the PC. Is there a solution to this problem?

Here are the specifications. 
PC1 
CPU: AMD Ryzen 9 5900X 12-Core Processor GPU: NVIDIA GeForce RTX 3080 RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025

PC2 
CPU: EPYC 7742@2.25Ghz 64 cores RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025

2
Backburner and Deadline are commonly mentioned as software capable of managing various rendering tasks. However, can either of these solutions connect to a farm using DR (Distributed Rendering) when working with 3ds Max 2025 and Corona 12 Hotfix 1? 
From what I’ve read in various articles, it seems Backburner does not support this, and Deadline only goes up to 3ds Max 2022.

If no solution is available, does anyone know of any software that can utilize a DR server? 
I would really appreciate hearing everyone’s thoughts.

3
[Max] I need help! / Corona Multimap Script
« on: 2024-11-28, 07:12:46 »
When using “CoronaMultimap” with more than 26 maps, the node does not show the 26th map and the message “further color maps are accessible via maxscript” is displayed.
I can't find it on the official site. Does anyone know how I can adjust the map after the 26th map?

4
[Max] I need help! / Cannot render in DRserver
« on: 2024-11-15, 04:22:21 »
When I use DRserver, the main machine starts rendering without any problem, but the rendering on the Server side never starts, and the moment it enters the “parsing scene” stage, it goes back to “starting”, and then the “parsing scene” stage starts again. stage and back again... The “parsing scene” stage is not started, and the moment it enters the “parsing scene” stage, it reverts back to “starting”, goes to the “parsing scene” stage again, goes back, and so on.
The solution to this problem is to create a new CoronaCamera and render it again, which sometimes solves the problem, and I have been able to work around it.

5
I have a workflow in 3dsmax where I look for realistic material from QuixelBridge and import it into 3dsmax using a plugin.
But I have a problem I am having at the moment.
When I have multiple 3ds max scenes open and I try to export from QuixelBridge, it either imports to the most recently opened 3dsmax or it does not export and I get an error.
Since most of the time I work with multiple scenes open, I would like to remedy this problem, but how can I control the export destination?
Does anyone know anything about this?

6
Even using the render farm in Anima ALL 5.6.0, it gets thinner with each pass a person earns. Why is this?
I have installed the Anima ALL5.6.0 render node in the render farm as well, and have the DR server up and running, but does anyone know what the problem is?

7
[Max] I need help! / Freeze "Application Error"
« on: 2024-06-07, 06:32:16 »
When it crashes, the window for the Application Error doesn't show the option to save, and it just freezes like the image below. Does anyone know how to fix this?
Version:3ds Max 2024.2 Update 26.0 - 26.2.0.22013
Use Renderer :Corona Renderer 11 hotfix2


8
Has this been happening since Corona 11? When I use the falloff that I previously used, I get the following error message during rendering:

"Falloff map in Fresnel mode is not supported in Base IOR slot.
Material with the problem: (Material_Name)"

Since I use it a lot, it's difficult to change them one by one, so I'm looking for a way to change them all at once.
Does anyone know how to do this?

9
I sometimes work on other tasks while rendering, and occasionally, 3ds Max crashes when rendering large scenes. It would be really handy if I could save in CXR format at regular intervals. That way, if 3ds Max crashes during rendering, I could resume from where it left off.

However, I don't know how to do this. Does anyone know how, or is there anyone familiar with a similar feature?

10
The colors in the image displayed in the VFB are different from those in the image saved as OpenEXR and viewed in Photoshop.
Does anyone know why this is happening? I'm using the AdobeRGB color profile on Windows, so the image displayed in the VFB is also in AdobeRGB.

11
I tried archiving a scene in 3ds Max 2024 using the "File", "Archive..." option to share it with others. However, when I open the archived scene, the texture paths aren't changed to those within the archive file. How do you guys manage to update them?

I know the method of using the Resource Collector to gather all texture files into one folder and then re-linking them using Relink Bitmaps. However, there's a downside to this approach when different images have the same file name. It ends up prioritizing one, which can be problematic if it's not the correct texture. But with 3ds Max's archive function, it retains the original texture path structure, so even if there are textures with the same name, their different structures make them distinguishable.

I'm thinking of just changing the prefix of the texture paths when archiving. Does anyone know how to do this...?

12
Hello!
 I want to do some rendering using a render farm,
 but I'm running into an error like the one shown in the attached image,
and I can't render. There are some farms where I can render, but I'm not sure what the difference is.
Below, I'll list the information for the farms where rendering is possible and where it isn't, so please take a look. I don't want to change the information in the scene because I don't want to alter how it looks. So, I'm looking for something that can be done on the farm's end...

farm that can rendering:
Prosessor:12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
RAM;128 GB

farm that can not rendering:
Prosesssor:Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz 2.70GHz(2Prosessor)
RAM:128 GB

Why is it that, even though the RAM is the same...?



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