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[Scatter] 3ds Max - Bug Reporting / ChaosScatter rendering results differ
« on: 2025-06-26, 03:22:44 »
When rendering scenes using ChaosScatter with a rendering farm,
the appearance differs depending on the PC. Is there a solution to this problem?
Here are the specifications.
PC1
CPU: AMD Ryzen 9 5900X 12-Core Processor GPU: NVIDIA GeForce RTX 3080 RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025
PC2
CPU: EPYC 7742@2.25Ghz 64 cores RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025
the appearance differs depending on the PC. Is there a solution to this problem?
Here are the specifications.
PC1
CPU: AMD Ryzen 9 5900X 12-Core Processor GPU: NVIDIA GeForce RTX 3080 RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025
PC2
CPU: EPYC 7742@2.25Ghz 64 cores RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025