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Topics - TomG

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91
Corona Renderer 4 for 3ds Max (Release Candidate 2) is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

Here are just some of the main features in Corona Renderer 4:
- Caustics: reflective, refractive, dispersion, can be enabled per light, fast to render, and easy to set up with no parameters required!
- Focus and object picker in the VFB
- Intel Denoising (AI denoising, on any CPU)
- Multiple suns and HDRI environments for use in LightMix
- Finalized New Light Solver, and new Image Filtering
- Fisheye mode for Corona Cameras
- The Corona Select map and material
- And more!

And here are the changes since RC 1:
- Fixed caustics not working with subsurface scattering
- Fixed Bloom and Glare progress bar disappearing after closing and reopening the VFB
- Fixed slow closing of curve dialog in CoronaColorCorrect map
- Fixed crash when using distance map with displace modifier on 3ds Max 2016 and older
- Fixed crash when using the “Show VFB” button after stopping IR render in docked VFB
- Small UI tweaks

Please post all bug reports, questions, etc. on the main version 4 Daily Builds thread at https://forum.corona-renderer.com/index.php?topic=22530

92
Corona Renderer 4 for 3ds Max (Release Candidate 1) is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

Here are just some of the main features in Corona Renderer 4:
- Caustics: reflective, refractive, dispersion, can be enabled per light, fast to render, and easy to set up with no parameters required!
- Focus and object picker in the VFB
- Intel Denoising (AI denoising, on any CPU)
- Multiple suns and HDRI environments for use in LightMix
- Finalized New Light Solver, and new Image Filtering
- Fisheye mode for Corona Cameras
- The Corona Select map and material
- And more!

And here are the changes since the last daily build (for those who have been testing as releases come out):

- Changed the way CProxy visualization method interacts with the "keep in memory" checkbox - All the visualization methods are now always available and when the method is set to full mesh, the "keep in memory" checkbox is disabled because we need the proxy data in memory to display full mesh
- Fixed caustics solver causing fireflies when glossiness of reflection or refraction is lower than 1
- Fixed CoronaDistance map not working in displace modifier
- Environment overrides have been moved from environment dialog back to render settings.
- Added checkboxes enabling generation of caustics to Sun, Light, LightMtl and Environment (this one is located in the caustics rollout in the render settings)
- Fixed some some scenes rendering much slower when both adaptivity and high quality filtering were enabled at the same time
- Fixed high quality filtering sometimes producing NaNs (producing completely black VFB with bloom & glare enabled)
- High quality filtering is now auto-disabled in IR when the IR preview denoiser is enabled
- Added checkbox to VFB history tab for switching between using the current or the stored postprocessing settings
- Updated Intel AI denoiser to version 0.9.0
  - Up to 38% lower memory consumption
  - The denoiser now displays its progress and can be cancelled
  - Few bugfixes

Please post all bug reports, questions, etc. on the main version 4 Daily Builds thread at https://forum.corona-renderer.com/index.php?topic=22530.0

93
News / Corona Renderer 3 for Cinema 4D (Hotfix 2) released!
« on: 2019-03-29, 17:07:08 »
Corona Renderer 3 for Cinema 4D (Hotfix 2) released!

This release fixes an issue with the new light solver which could occasionally result in black pixels (NaNs) appearing in renders.

Download from https://corona-renderer.com/download

94
News / Corona Renderer 3 for 3ds Max (Hotfix 2) released!
« on: 2019-03-28, 15:23:54 »
Corona Renderer 3 for 3ds Max (Hotfix 2) released!

This release is specifically to add support for 3ds Max 2020; there are no other changes.
Download from https://corona-renderer.com/download

95
For those who don't follow the blog or our social media, in the latest blog David Turfitt takes us through his workflow and techniques in Corona Renderer for Cinema 4D, for creating high-end still and animated product visualizations for clients, going into a lot of detail about how he creates his scenes:

https://corona-renderer.com/blog/whisky-galore-david-turfitts-work-in-cinema-4d/

96
Development Insights video - take a look at some of the features coming in Corona Renderer 4 for 3ds Max, and then book your place on the upcoming Corona Academy courses which will cover these and all the still-to-come Corona 4 features! https://corona-academy.com/


Cloud model copyright 2017 Disney Enterprises, Inc. under the Creative Commons Attribution-ShareAlike 3.0 Unported License (https://disney-animation.s3.amazonaws.com/uploads/production/data_set_asset/6/asset/License_Cloud.pdf)

97
News / Corona Renderer 3 for Cinema 4D (Hotfix 1) released!
« on: 2019-01-18, 19:52:38 »
Corona Renderer 3 for Cinema 4D (Hotfix 1) released!

A few small but important fixes in this one:
  • Fixed the issue when Corona Image Editor showed "Unexpected attribute type." on macOS
  • Fixed broken licensing of Corona Image Editor in some cases
  • Fixed the black non-active multi-pass layers when saved from Picture Viewer during rendering
  • Fixed memory leak when rendering hair
  • Fixed memory leak in Team Render server
  • Animations rendered in Team Render can now be interrupted
  • Fixed rendering of Corona Light with IES in Team Render
  • Fixed a bug in the installer that was causing crashes in libwx_osx_cocoa.dylib

Download this latest version from https://corona-renderer.com/download

98
News / Corona Renderer 3 for Cinema 4D released!
« on: 2019-01-07, 11:38:12 »
Corona Renderer 3 for Cinema 4D released!

Full details and download: https://corona-renderer.com/blog/corona-renderer-3-for-cinema-4d-released


Just some of the highlights:
- Interactive Rendering, to make test renders a thing of the past
- LightMix, to change color and intensity of lights before, during or after rendering
- The Corona Node Material Editor, to make creating materials easier than ever (any version of Cinema 4D supported by Corona Renderer)
- Denoising (CPU, and GPU if you have a compatible NVIDIA GPU)
- Tight integration with Cinema 4D
- Compatibility with many native Cinema 4D lights and materials
- Compatibility with Team Render
- And much more of course!

Existing free beta licenses will stop working after 45 days from this release. Enjoy!

99


2018 is coming to a close, and our thanks go out to all of you for making it the best year yet! Everyone here at Render Legion would like to wish you a wonderful holiday season, and whether you use 3ds Max, Cinema 4D, or ARCHICAD, we wish you many happy renderings in 2019!

We’ve wrapped up the year with the recent release of Corona Renderer for 3ds Max (Hotfix 1) – but do also watch out for daily builds as there may be a Christmas present there before 2019 begins!

We’d also like to announce that our office will be closed from December 22nd until January 1st inclusive – support will be limited during this time.

100
News / Corona Renderer 3 for 3ds Max (Hotfix 1) released!
« on: 2018-12-18, 01:21:30 »
Corona Renderer 3 for 3ds Max (Hotfix 1) released!

This provides a few small but important fixes:
- Fixed crashes caused by NVIDIA AI Denoiser (OptiX)
- Fixed new light solver occasionally producing NaNs (black pixels in the render)
- Fixed crash with animated Alembic files

Download the new version from https://corona-renderer.com/download

101
News / A farewell to MANTIS bug reporting
« on: 2018-11-25, 16:56:24 »
Hello all!

We want to inform you about changes to the bug reporting process here at Render Legion.

Way back in the mists of time when Corona Renderer was first launched, we opted to use Mantis as the method for you to report bugs to us, and for us to use to track progress on resolving those issues. It has served us well, but it was complex for you, our users, to have to use a full bug tracking system just to REPORT the bugs to us (as many features in Mantis existed to help us track things).

Recently, we have moved to a more streamlined internal tracking system, which improves our ability and speed in tracking, managing and fixing bugs. As a result, it also means that you don't have to use something complicated like Mantis to report to us, and it means you will have better communication and response times on the forum and on the helpdesk.

Here's what you need to know:

- Unresolved tickets on Mantis will still be worked on and resolved (in other words - Do Not Panic!)

- No new tickets will be created on Mantis

- To report bugs to us, please use:
  - The helpdesk ticketing system at https://coronarenderer.freshdesk.com/support/tickets/new OR
  - The forum board related to the version of Corona that you use:
      3ds Max / Corona Core : https://forum.corona-renderer.com/index.php?board=2
      Cinema 4D: https://forum.corona-renderer.com/index.php?board=36
      ARCHICAD: https://forum.corona-renderer.com/index.php?board=47

- Once again, that's an "OR" - use the helpdesk ticketing system, OR report on the forums, not both please (which will actually only slow things down, both in terms of us being able to fix the issue, and in being able to respond to you promptly)

For more information on bug reporting, including how to make your report as useful as possible for us so that we can resolve it faster, please see:
For 3ds Max:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

For Cinema 4D:
https://help.c4d.corona-renderer.com/support/solutions/articles/12000033461-how-to-report-issues-

102
News / Corona Renderer 3 for 3ds Max released!
« on: 2018-11-23, 13:27:44 »
Corona Renderer 3 for 3ds Max released!

Full details and download: https://corona-renderer.com/blog/corona-renderer-3-for-3ds-max-released


Some of the highlights:
- GPU Denoising gives near instant denoising when using IR (and can be also used for non-interactive rendering).
- CoronaMultiMap and CoronaUvwRandomizer feature a new randomization by Mesh Element mode.
- Improved IR performance keeps everything smooth and snappy.
- Displacement improvements allow you to use lower Displacement settings with the same image quality, lowering memory usage by up to 50%.
- Various memory optimizations let you save up to 2.5 GB for an 8K render (or more for larger resolutions).
- A focus on fixing bugs.

For those of you who have tried Corona before and your 45-day trial expired, we've automatically refreshed the demo period to give everyone an extra 14 days so you can try out all the new features! Simply download and install Corona Renderer 3, and you can activate the refreshed demo period right from within 3ds Max. Enjoy!





103
    Corona Renderer 3 for 3ds Max (Release Candidate 4) is out now!

    Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

    A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

    Here are the changes in RC 4 since RC 3:
    • Fixed CoronaColorCorrect “Invert colors” being ignored when the map is assigned to a bump map slot
    • System-wide settings (accessible through the System Settings dialog) are now accesible from MAXScript
    • Fixed precision issues with 16-bit images
    • Fixed saving of RLA images
    • Fixed IR restarts when scatter vizualization settings changes
    • Daylight system no longer creates a target for CoronaSun
    • Fixed rare crashes with non-manifold geometry
    • Since almost all of the known bugs with the new experimental light solver are fixed, it is no longer called experimental
    • Lister
      • Fixed spinners not properly resetting to the default value on right-click
      • Directionality parameter added to the light lister
      • Added button to launch the light lister to CoronaLight UI
      • Fixed viewport lags when creating light and scatter objects while the lister is open
      • Fixed lister UI controls blinking when a listed item is being modified (e.g. dragging a spinner)
      • Fixed light color swatch being enabled when the listed light is switched to texmap color

    Please post all bug reports, questions, etc. on the main Daily builds version 3 thread at https://forum.corona-renderer.com/index.php?topic=20851.msg137021[/list]

    104
    News / Corona Renderer for Cinema 4D Beta 2 released
    « on: 2018-11-01, 09:04:00 »
    Corona Renderer for Cinema 4D Beta 2 released
    Full details on https://corona-renderer.com/blog/corona-renderer-for-cinema-4d-beta-2-released

    Short summary of main changes since Beta 1:

    New Additions

    • The Corona Material Node Editor
      • Global view of all materials, revolutionizing how you can work with materials in Cinema 4D
      • Works with native C4D maps and shaders
      • Works with existing materials - no need to create special "node materials"
      • Works with Layer map and Layered shader
      • One map can link to multiple channels, or even multiple materials
      • User defined views so you can organize your materials however you like
      • Works with Cinema 4D R20, R19, R18 - any version that supports Corona
    • Supports Cinema 4D R20
    • Dedicated Hair and Skin materials
    • Added the scene converter for explicit conversion
    • Implicit conversion for many lights and shaders from Cinema 4D and V-Ray
    • UVW Randomizer map
    • Triplanar map
    • Advanced Bokeh effects
    • Reworked motion blur implementation
    • Team Render now supports denoising, and stopping by Time and Noise limits

    And of course many, MANY bug fixes!

    If you just want to grab it, rather than read about it, head to:
    https://corona-renderer.com/download

    Thanks!

    105
      Corona Renderer 3 for 3ds Max (Release Candidate 3) is out now!

      Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

      A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

      Here are the changes in RC 3 since RC 2:

      • Fixed DR slaves not fetching missing assets from master in some cases (for example bitmaps referenced by atmospheric effects)
      • CScatter
        • In object lists, when clicking the "..." button, reverted back to previous object selection dialog used in Corona v2.
        • Fixed Scatter to respect Material IDs set on polygons of distribute-on objects while evaluating MultiMap plugged into density or scale map slots. Behavior in old scenes is not changed unless the Legacy checkbox in the Scattering rollout gets unchecked.
        • Fixed Scatter not to occasionally crash when displaying instances as wire boxes or point clouds in the viewport.
        • Tooltips for Factor and Frequency spinners in Scatter are now displayed also for their labels. The tooltips now also state under which circumstances are the spinners enabled.
        • The “Original wire colors” checkbox in Scatter is now disabled for Previz types for which it is not supported.
        • The density spinner below distribute-on object list has been renamed to Factor spinner since it better describes its purpose (see its improved tooltip for further details). Also both Factor and Frequency spinners are now disabled when they are not considered in current scattering mode.
      • Lister
        • Added scattering mode (1D/2D/3D) parameter for scatter objects
        • Fixed the “count” and “per square/cube” parameter to correctly map to the corresponding parameters of the scatter object in 3D scattering mode


        Please post all bug reports, questions, etc. on the main Daily builds version 3 thread at https://forum.corona-renderer.com/index.php?topic=20851.405

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