Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - romullus

Pages: 1 ... 14 15 [16] 17 18 19
226
[Max] Resolved Feature Requests / More optical abberations
« on: 2014-08-19, 12:24:42 »
I would love to have ability to render more optical abberations in Corona. Right now we have defocus and ability to simulate spherical and chromatic abberations to some degree via custom bokeh map

Should there be field curvature, coma, astigmatism and optical vigneting we could render those gorgeous swirly bokeh :]

227
[Max] Resolved Bugs / screen projection and dof
« on: 2014-08-13, 15:01:17 »
Build timestamp: Aug  6 2014 22:25:30
Corona version: Daily build post-A7, Maxsdk version: 2014

When direct visibility override have texmap with screen projection assigned and dof is enabled, render output borders gets distorted. Not sure if this bug or a nature of screen mapping, but would be really cool if it could be fixable.

228
[Max] Resolved Bugs / Clear VFB bug
« on: 2014-08-10, 20:17:46 »
Build timestamp: Aug  6 2014 22:25:30
Corona version: Daily build post-A7, Maxsdk version: 2014

When rendering animation and Clear VFB inbetween renders is unchecked, rendered images in vfb are stacked ontop each other. On single frame render it acts as supposed to.

229
Make CATParent object not renderable in Corona, please. Object properties>rendering control panel of that object is greyed out and it's not accepting materials, so there's no other way to make it not renderable, only via layer properties. But that's rather inconvenient.

Mental ray and scanline are not rendering it by default.

230
[Max] General Discussion / what the heck... bump map
« on: 2014-08-08, 00:37:00 »
I'm in shock. Today i discovered, that bump mapping isn't affecting by color correction nor output nodes. Initially i thought, that it's Corona's bug, but mental ray acts the same. Wow, so many years i was wrapping texture into color correction and thinking that its doing something. And now i found, that it was illusion...

231
[Max] Resolved Bugs / Color tint issue
« on: 2014-08-07, 12:47:58 »
Build timestamp: Aug  6 2014 22:25:30
Corona version: Daily build post-A7, Maxsdk version: 2014

Color tint doesn't update properly on closing colour picker dialog:


232
I'd love to see multi/sub-object material supported as override material.

233
Fully procedural. Be awared, that material contains bercon noise maps, so if you don't have them installed, you may get error message. Good thing that those maps aren't vital for materials looks, so you can easily switch them off or replace by native noise. In attached video is shown, how to prepare mesh for this material.

Material is tuned to best fit ~2cm diameter cable. If you need other diameters or your system units are other than cm, you may have to adjust displacement level in main "steel" material. All 3d procedural maps are converted to 2d, so hopefully, you don't need to adjust them on unit conversion.

If you enhance this material or make it more simple, please, do share results with comunity.

max 2014 version, only.


234
[Max] Resolved Bugs / Rounded corners issue
« on: 2014-08-02, 22:32:56 »
Build timestamp: Jul 31 2014 00:36:27
Corona version: Daily build post-A7, Maxsdk version: 2014

I think it's a bug. If object A has material with rounded corners enabled and object B is in distance from A's surface, equal or less than rounded corner radius, then strange artifacts are rendered on object A.




235
Multi/sub-object is supported as viewport mat, but not supported as render mat inside shell material. Could it be supported as both?

236
Gallery / Venom
« on: 2014-07-30, 12:08:33 »
I like to render some beautiful cars, from time to time. This time i picked up SRT Viper, which i had rendered in mental ray about a year ago, before i knew about existence of corona.
I get inspiration from photo, which i saw in flickr.

3ds max, corona, lightroom, hdri from smcars and car model from forza game.



237
[Max] General Discussion / Motion blur and animated texmaps
« on: 2014-07-29, 12:56:32 »
Motion blur doesn't work with animated texmaps. Where should i post this topic, to bug reporting or feature requests?

238
I'm missing ability to enable, disable texmaps in CoronaAO shader. Would be useful to have those chekboxes next to texmap slots.

239
[Max] Resolved Feature Requests / CoronaWarpTex
« on: 2014-07-23, 13:11:39 »
It would be really nice to have Corona warp map, that could distort given texmap by input of another texmap. Currently i'm using Warp Texture from FooTools and it works fine on max 2014, except that it heavily freezes pc when rendering and i'm not sure it'll work with newer max, because it haven't been updated for a long time.

Or maybe, there is some alternatives, that i'm not aware of?

240
[Max] Resolved Bugs / Render stamp issue
« on: 2014-07-22, 15:53:18 »
Build timestamp: Jul 21 2014 19:04:41
Corona version: Daily build post-A7, Maxsdk version: 2014

It is very [annoyingly] hard to edit render stamp message, because whole field gets selected after every single input.

Pages: 1 ... 14 15 [16] 17 18 19