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Topics - dj_buckley

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121
I'm having a hard time getting the MultiMap to work in the displacement slot.

I've got a wood grain pattern on a plank.  I then need to create multiple versions of that plank and offset the wood grain per plank.  I thought simply loading the wood grain displacement into a multimap and changing the offset/rotation for each would work.  It doesn't, all the planks are using ID2 in the Multimap?

122
[Max] I need help! / Hair and Fur Crash on Render Cancel
« on: 2018-06-19, 11:28:23 »
Hey guys

Whenever I render a scene with Hair and Fur, if I cancel the render, it always crashes.

Any ideas?

123
[Max] I need help! / Corona Sky Horizon Blur and Render Time
« on: 2018-06-06, 23:36:43 »
Can anyone explain why adjusting the Corona Sky Horizon Blur would affect rendertime?

This is what I've found.

Blur 1.0 Quickest
Blur 0.5 Slowest
Blur 0.1 Inbetween the two above

124
[Max] I need help! / Pink Plane Lights
« on: 2018-06-06, 22:49:42 »
So I'm just running some basic test with the Corona Sky compared with a just a plane light.

And I've noticed plane lights are tinted pink.

If you look at the image below the left side is Corona Sky/Portal and the right is Plane Light.

Both were set to 3% Noise Limit.

Tonemapping settings in frame buffer were the same for both setups (WB was at 6500).

The plane light was to set to Kelvin 6500.

The CoronaSky has been run through a Colour Correction Node with saturation set to -100.

The original idea behind the test was to see if I could get similar results to a plane at the window, using just the sky/portals and adjusting horizon blur/ground colour, and subsequently which would be quicker

With the two setups, I'd expect them to both be a shade of grey as they have an grey override material on.

But ... the plane lights are tinting pink even though everything is set to 6500 6500.

Why is this?  I tested it by opening them both in Photoshop and cracking saturation up to 100.

Also, although the results differ slightly, light levels are roughly the same, light falloffs etc look a bit different.  Why would the plane light be so much quicker? 3 times quicker?  And why are they pink?

I actually prefer the lighting from the Corona Sky/Portal method as it gives a nicer contrast, better falloff from light/dark and generally more definition to everything.  But does the difference really warrant a 3 fold increase in render time?  I'd rather suffer the slight drop in quality than such a huge render time increase.  I can only imagine this increases dramatically on a complex scene.

But first things first, why the magenta tint?

I should add, on numerous scenes in the past, lit with plane lights, I've found myself battling a magenta hue to renders, and always blamed my monitor or WB ....


125
I've just converted all bitmaps in my scene to Corona bitmaps.  Only to find it's not acknowledging TIF files.  It's converted them, but if I click view image it just shows me a black preview.  If i load the image normally using standard bitmap it works fine.

THis happened with an opacity map and a displacement map, so both greyscale images.  I only noticed because the geometry with an opacity map wasn't in the render as it was a using a pure black image.

126
[Max] I need help! / DR Issue
« on: 2018-01-17, 21:32:20 »
Hi i'm having an issue where my render is 'finishing' even though it's clearly not finished.

It's set to 3% noise value.  Part of the image -say the bottom 8th' looks fine, the rest is super noisy.  In the stats window it says its at 2.19% even though it's only done 8 combined passes on DR

127
[Max] I need help! / Need help creating frosty materials
« on: 2018-01-07, 23:12:25 »
Just looking for advice and different approaches to creating 'frosty' materials.  Snow is fine, it's making things look frosty that I'm struggling to figure out.  I need to create a winter scene, where everything has started to frost over, grass, fences etc.  Anybody tackled this before?  Everything I've researched has returned scenes/images covered in full snow.  Here's a few examples of what I'm trying to achieve

https://wobblybike.files.wordpress.com/2012/01/p1020608.jpg

https://www.google.co.uk/search?q=frosty+grass&source=lnms&tbm=isch&sa=X&ved=0ahUKEwib26W67sbYAhUmI8AKHTJjA5YQ_AUICigB&biw=1920&bih=949#imgrc=W9vd_sMsS48PhM:

http://www.yellow-teddy.org.uk/diary/diary-12-2/Hewitts-Farm-frosty-grass-1211-0162-yellowteddyorguk.jpg

https://thumbs.dreamstime.com/b/autumn-morning-landscape-first-frost-yellowing-lonely-tree-river-55257447.jpg

Thanks in advance

128
[Max] I need help! / Camera Response/LUT
« on: 2017-11-27, 19:25:32 »
Just wondering if anyone could advise how i'd go about extracting a response curve from my Nikon D810 and converting it to a LUT (or curve) that I can load in Corona Frame Buffer?

Or how to find out what the different picture profiles in my D810 are doing in terms of adjustments?

129
[Max] I need help! / Missing Texture Plugin
« on: 2017-11-04, 17:55:39 »
Another day another problem.

My node is reporting a missing texture plugin.  I've narrowed it down to the Forest Color/Forest Edge maps from Forest Pack.

The only issue is that the plugins are there on the node and on the host machine.  Definitely there.  Not missing.  The same versions on both machines.

The only difference between the machines is that Forest Pack is installed as a node license on the node and a Workstation license on the workstation.

Not sure if this a Corona issue or an Itoosoft one?

DR Server isn't running as administrator either.

130
[Max] General Discussion / Render Dialogue Query
« on: 2017-11-04, 10:29:22 »
In the standard render dialogue under the statistics section it tells you the number of Objects/Faces etc.  It also has a number for 'lights' - i'm just wondering what this number is telling me?  On my current scene it says Lights = 4975.

The scene is an exterior lit purely by and HDRI, so I'm just wondering what that 4975 is?

131
As the title suggests when I use DR, my render node is using nearly 15GB more RAM than the host workstation.

Any reason why?  Seems odd

132
[Max] General Discussion / New Light Solver ...
« on: 2017-10-26, 18:37:46 »
So the tooltip for the light solver states 'can speed up rendering by a factor of 10'

I just tested it.  Results after 5 passes

Solver Off - Estimated Time Remaining = 1.5 hours
Solver Off - 9.5% Noise

Solver On - Estimated Time Remaining = 2 hours
Solver On - 12% Noise

So are there certain scenarios where it can slow down your scene?

133
[Max] I need help! / UHD Cache Success Rate
« on: 2017-10-19, 09:12:01 »
How do we increase this number?  Mine is constantly giving me around a 12% success rate - precision is on 1

134
[Max] I need help! / Production Render rendering black
« on: 2017-10-17, 21:18:17 »
Ok so I'm working in a scene everything was fine, rendering fine etc.  Now whenever I press render it just renders black.  Interactive renders fine - using RC7

135
I seem to be getting some reflection in my RawComponent Refraction elements?  Would this be a material problem? Geometry problem or is it normal behaviour?

As far as I'm aware, the windows are just thin boxes? With a pretty standard glass material on.  It's an exterior shot - don't want to cancel the render to check it.

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