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Messages - GRouslan

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1
[Max] I need help! / Re: Calibrated hdri
« on: 2014-10-14, 11:25:47 »
I don't quite understand you, but I have already found http://en.wikipedia.org/wiki/Luminous_efficacy  -


source                                                                      |              Luminous efficacy of radiation     (lm/W)         |      Luminous efficiency
 
 Ideal monochromatic 555 nm                                  |             683                                                                   |      100%
 Ideal monochromatic 507 nm                                  |             1699 lm/W[12] or 1700 lm/W[13]                     |      100%

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[Max] I need help! / Re: Calibrated hdri
« on: 2014-10-13, 22:02:02 »
Probably they are equal. Thank you.

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[Max] I need help! / Re: Calibrated hdri
« on: 2014-10-13, 21:43:20 »
1cd/m2 = 1 lumen/m2/sr
lm = W/ (lumen per watt)

How many lumens in 1 watt?

4
[Max] I need help! / Re: Calibrated hdri
« on: 2014-10-13, 20:49:44 »
Here is the example, how I can do it in Mental ray. (See attached hdri map)

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[Max] I need help! / Calibrated hdri
« on: 2014-10-10, 16:00:07 »
Hello, is there a way to use calibrated to cd/m2  HDRI maps correctly?

6
[Archive] Corona Scatter 2.0 / Re: Feature requests
« on: 2014-10-04, 11:39:26 »
+1 for coronapattern like vraypattern. I have forespack, railclone, vraypattern. Vrapattern's functionality and usability replaces both railclone's and forestpack's  in most cases and brings further they can't handle because of memory limit.

7
Smaller lights in material editor. It's hard to notice the glossiness level watching the big reflected light source.

8
I wish to modify exposure for the custom material editor scene. Materials in the current scene seem to dark for me (especially after playing with diffuse level).

9
News / Re: Color mapping directly in VFB
« on: 2014-05-23, 22:37:21 »
Can we load in previously rendered images?

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[Max] General Discussion / Re: Corona VFB color mapping UI
« on: 2014-05-01, 20:11:47 »
I wish there was a button to load previously rendered images.

11
[Max] Resolved Bugs / Re: Refraction + low GI/AA balance
« on: 2014-04-27, 11:30:19 »
Wow. I'm stunned.

12
I think burn is gone

13
Blender 2.69 is working with color management in the viewport now)

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