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[Max] General Discussion / Re: What's the difference?
« on: 2015-02-26, 18:30:08 »
It is a simple illustration with the multimap being the long one in the middle.
You attach variations of the same input, read from left to right. ( see Colorcorrection nodes 3 of them making 3 different inputs to the new map )
This map has several modes, one is instance, which automaticly takes 1 scene object with this shader model on and produce a vast amount of color differentiation over all instances.
Everything that is replicatable in a scene physically needs this new map in one way or another.
You attach variations of the same input, read from left to right. ( see Colorcorrection nodes 3 of them making 3 different inputs to the new map )
This map has several modes, one is instance, which automaticly takes 1 scene object with this shader model on and produce a vast amount of color differentiation over all instances.
Everything that is replicatable in a scene physically needs this new map in one way or another.