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Messages - carloslogg

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[Max] Feature Requests / Ptex support
« on: 2017-08-07, 06:27:56 »
hello guys, i want to know if corona can handle Ptex.  it is kind of the future of texturing, and very very nice to use, instead of the annoying uv unwrapping..   vray can use ptex..  but what about corona ?  im not sure about if there's a way to use ptex files from mudbox,...   i know most of the guys here are into architectural stuff and they can live without the ptex.. but it will be a mayor upgrade and a magnet for industry's character designers..  i love corona.. but no ptex i can't use it..  =( 

also if someone knows a good easy way to transform ptex to UV ... (without the annoying unwrapping process..  )   im open to suggestions

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[Max] Resolved Feature Requests / deactivating physical cam
« on: 2014-03-19, 02:22:15 »
well, A6 have the new Physical cam, i've been waiting so much for this feature..  but, there's a thing i like a lot about A5, i like i can be on the perspective viewport and move around and take whatever the frame i want without getting into another cam and still having the same ilumination and mood within my rendered perpective viewport or my rendered Camera view..  it would be nice to have one option that allow you to turn the physical cam off, is there any option like that??   

3
well.. i'm excited about the new A6 release..  i really love A5..  should i unistall A5 before getting the A6 into my 3ds max??   can i keep both versions for compare purposes??  it's recommendable to have both versions?  there won't be any issues?? ..

4
News / Re: Faster deformation motion blur
« on: 2014-03-11, 10:46:14 »
are you saying that A6 is a lot faster than A5. ??    or it's only for motion blur..  ??    my god ..  we will be creating the Matrix soon ..

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is there any solution for this???  this is driving me crazy, and i have to do a fast render to see what i'm doing everytime,..

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[Max] General Discussion / Re: Normal map
« on: 2013-12-03, 21:11:17 »
thanks keymaster..!!

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[Max] General Discussion / Re: Normal map
« on: 2013-12-03, 19:13:57 »
so, i use normal map into coronaNormalTex Input,... then where do i have to route the output??.. into the Bump slot ?

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[Max] General Discussion / Re: Normal map
« on: 2013-12-03, 19:09:24 »
yes but, how i use it ??

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[Max] General Discussion / Re: Normal map
« on: 2013-12-03, 09:29:13 »
i'm getting the normal map from substance loading the bitmap2material file.. but then where do i have to insert it ??

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[Max] General Discussion / Normal map
« on: 2013-12-03, 09:21:28 »
Hi corona users!  how can i insert a normal map into a corona material.??  maybe it's something stupid to ask.. but i cannot find the way..  what is the correct way to use a normal map inside corona?  can you help me with that?


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hi DeadClown, i have a doubt .. so you can't use normal maps for now inside corona materials?...  i'm totally in love with corona..  i can't wait to get the whole features...   

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[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2013-11-27, 06:22:59 »
hi Keymaster..  is there a way to set a "fast preview setting" inside corona?? ..  something like an activeshade?..  if there's not then how would you recommend to set the parameters for getting a very fast preview just for seeing if mapping is correct, lighting and that kind of things.. 

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Gallery / Re: room test
« on: 2013-09-09, 09:08:31 »
How many passes ?? and time?

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