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Messages - Stig

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[Max] Resolved Bugs / Re: ANYDESK Stop rendering
« on: 2020-11-11, 17:42:47 »
This has started to happen with me and my colleagues aswell. We are using 3ds Max 2020 with Corona 6 (hotfix 1). Please keep us updated on this :)

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Hello all, we would love to hear your thoughts and receive some feedback regarding the changes in Masks/propagation for Corona version 6.

1) Should we include a Hidden option for CoronaMtl, that would hide the object in masks? (similar to version 5 "Visible/invisible to masks") It would then show the background "mask" instead. (Currently, this is not possible)

2) In a scenario where masks are propagated through an object and the background is being hit, should we show the object's mask or the background "mask"? (Currently, it shows the object A mask). This is in regard to both Corona Mtl and CoronaLight MTL. Although the current implementation can allow for separate control between masking elements (i.e. editing separate color range for reflection-refraction) it leads to issues when editing the background element. Example: https://corona-renderer.com/comparer/3ShyQ8

3) If the propagation is set to reflect/always (with both reflection/refraction level 0.0) and diffuse material is used, what should happen? (Currently, diffuse reflection is treated the same way as a specular reflection -> this leads to noise in masks, since diffuse reflection goes all over the place). Example of wire color mask for table surface between always/never: https://corona-renderer.com/comparer/73zQV7

To be honest, it's absolutely horrible. We are suddenly no longer able to render masks, which is causing a lot of problems for us. We have tried all different Propegation-settings, but the masks always comes out messy and useless. It would be relly nice if you could test these big changed internally to see if it works before releasing them in an update.

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I can't open max either. Tried 3 different max versions on 8 computers, but max opens on only 2 of them. The others get stuck on loading coronautils20XX

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