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[Max] I need help! / Re: Alfa channel isn't completely transparent
« on: 2017-08-13, 09:17:01 »
Hi,
Thanks Maru but this the solution you suggested is problematic - it disables all the hdr reflection from the scene materials.
I'm trying to add another scene with exactly the same problem on my side - i used an HDR to illuminate the scene and located it in the environment map Background.
You can see that the horizon line is visible behind the glass in the back of the room - there is nothing behind it.
So far all is normal - but when i save it as PNG i see differences of opacity above and beneath the horizon line (i understand it can't be 100% transparent because the glass windows ) - but i wish i could get an equal opacity background so i can replace in on PS without getting that influence on the new background -this problem only occurs when using HDR!
Thanks again.
Thanks Maru but this the solution you suggested is problematic - it disables all the hdr reflection from the scene materials.
I'm trying to add another scene with exactly the same problem on my side - i used an HDR to illuminate the scene and located it in the environment map Background.
You can see that the horizon line is visible behind the glass in the back of the room - there is nothing behind it.
So far all is normal - but when i save it as PNG i see differences of opacity above and beneath the horizon line (i understand it can't be 100% transparent because the glass windows ) - but i wish i could get an equal opacity background so i can replace in on PS without getting that influence on the new background -this problem only occurs when using HDR!
Thanks again.