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[Max] I need help! / Re: Direct visibility override & thin glass
« on: 2016-08-25, 22:10:16 »
Yes that's the same result as mine.
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I hardly understand your description, but try this - activate refraction override and instantiate map from direct override over there. See if that solves your problem.Excuse me if my explanation was too long. In short, I don't get it why left window background is fine and right window background is cut off. Both windows are exactly instanced and between both of them and camera are instanced very same thin glasses. I doubt it's by design.
And yeah, solid glass in multi-subobject material will give wrong results in Corona. This is known bug and hopefully will be fixed in upcoming release.