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Messages - zrylux

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1
I just created a simple teapot scene.

Crashed after 25 seconds rendering.

I attach the scene. Thanks!

Sorry to say my corona trial license will expire in 6 days. Let's see what can we do before it happens. :)

2
Thanks for your message and sorry for my delay.

I dont know if its necessary to send the scene file since it happens in a single teapot scene or in a very complex scene.

Still needing it?

Thanks


3
Sorry, i did'nt explain what latest version means.

Before post here, I did anything its in my head to fix this like windows fresh install, 3ds max fresh install and of course corona fresh install downloaded from here yesterday.

https://corona-renderer.com/download --->Corona 9 for 3ds Max, hotfix 1

Here I attach the mini dump. Im really really curious to know what is causing in my computer to corona crash.

I appreciate your help



4
Corona Crashes randomly when rendering - Access Violation code c0000005 (first/second chance not available)
Today, 12:22 PM
Hello!
Newby here using the trial version of 3dsmax 2023 and corona latest version render 30 days trial.

When I hit the render button using corona render 3dsmax crashes to desktop. Sometimes it happens 5 or 10 second after hit the button and sometimes it can happen 30 seconds or even 2 minutes. Seems it depends the mood of the computer.

Appears this message: Access Violation code c0000005 (first/second chance not available)

I can not find any pattern but always happens with any scene. It does not matter if its very simple or a very complex scene. I must say the same happens using the interactive view.

By other side, if i send the scene to the render farm rebus it works perfectly

Screenshot is attached.

Any suggestion?

16Gb RAM - 1tb ssd HD
amd ryzen 3600x 6-core
Amd Radeon rx 6700 XT

5
Yes! thanks! I'm going to take a look!!

6
Another idea is to use distance tex to cut off scattered objects which are outside of some specified area.

This seems a nice idea. Ill try to achieve it using the distance map. I'll have to take a look to teh tutorial.

Anyway, I ve seen in a diferent  render engine wich I do not want to say the name ;) there is an option wich allow to do not render part of an object putting overlapping it with a polygon. I think its called "Render booleans" and its a perfect solution for this problem. Just put a box next to the plane where the grass is outside the area and anything inside the box wont be rendered.

This could be a nice future feature

http://support.nextlimit.com/display/mxdocsv3/Render+booleans

7
Thanks for your reply Romullus. I ve checked it and the the vertex map technic is not an accurated solution for my problem. That was the first thing come to my mind when looking for a solution.

Is there any better way to solve that? As you can see in the attached image, some grass is populated going outside the limits of my grass plane.

I was thinking maybe create some kind of poligon surrounding the plane wich can be used as a mask and will hide the scatter object when rendering...

And idea?

Thanks

8
[Scatter] I need help! / Scatter populating oustide plane
« on: 2016-11-07, 15:33:09 »
Hello. Im trying to create some relaistic grass in a plane next to the pool.

Im using this model to populate the plane using corona scatter.


The results are pretty convincing but some of the grass is populated oustide the plane. I understand the scatering tool uses the model's pivot to put inside the plane. So, my final result is some grass inse the water wich is next to the plane.

Any chance to hide that or avoid populate outside the plane?

9
[Archive] Alpha Builds / Re: Alpha v7 released!
« on: 2014-07-21, 10:21:18 »
Link not working for download!

Any alternative link? Thanks!

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