Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vanya

Pages: [1] 2
1
[Max] Resolved Bugs / Re: Displacement in the IR.
« on: 2015-05-12, 13:56:20 »
The thing you are showing in the video is not a bug. It is how IR handles displacement.

then I tried to change the "Max level" of the displacement and max was a dump.
Do you mean displacement "max level" in material editor? Did you change it to some super high value? Maybe you just ran out of RAM?
yes you are right in the material editor, but not more than ~0,105, and then crash. I have 16GB.

2
[Max] Resolved Bugs / Displacement in the IR.
« on: 2015-05-12, 13:30:58 »
Hello again. You probably already know this. I beg your pardon.


then I tried to change the "Max level" of the displacement and max was a dump.

Corona version: 1.00.02, Maxsdk version: 2015

3
[Max] I need help! / Re: Troubleshootine render times
« on: 2015-05-11, 13:45:22 »
I think the whole thing in the processor, amd processors run much slower with intel. if have is another comptr, check how it will speed.

4
[Max] I need help! / Re: Troubleshootine render times
« on: 2015-05-11, 08:05:37 »
Hi

I am trying to render a scene with about 1.3million polys in 1280x720. I get a clear render in 4 passes but it takes about 2 hours to finish those passes. I am geting 700K  I was wondering if there was a way to improve this. I suspect its mostly to do with my slow computer but if I can improve on that it would be great.


Thanks
Why "Light Samples Multiplier" 5? Try to change 2, which is about 2 times faster.

5
Quote from: maru
Quote from: romullus
Quote from: daniel266
:]
:]
:]

Many thanks to you guys, I finally met my "sunset" )

6
[Max] Resolved Bugs / Re: interactive rendering crash
« on: 2015-05-09, 08:07:43 »
Corona sun is always connected with sky, so when you rotate sun, the sky updates accordingly.

See this if you want to align sun with hdr:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516732

And there was also this:
https://forum.corona-renderer.com/index.php/topic,7602.msg50861.html#msg50861

Thank you very much, it is very powerful links =)

7
[Max] Resolved Bugs / Re: interactive rendering crash
« on: 2015-05-08, 15:22:33 »
Do you mean the Corona Sky map?
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516719

No, I mean the default 3ds Max Skylight )
I just wanted to rotate the sun with the *.hdr maps. For what would be the shadows were always united. I'll find another way.
But it is not very important. Without me, you have enough problems, I think.
Thank you.

8
[Max] Resolved Bugs / Re: interactive rendering crash
« on: 2015-05-08, 10:13:10 »
yes, sorry, this vray HDRI problem.
In the future you have planned support Skylight? when it will be?
Thank your team for taking care.

9
[Max] Resolved Bugs / Re: interactive rendering crash
« on: 2015-05-07, 11:34:43 »
yes it occurs, but not immediately compared with the rotation

10
[Max] Resolved Bugs / Re: interactive rendering crash
« on: 2015-05-07, 11:21:09 »
Does it only happen when you are rotating the sun? Or generally?
Which Corona version is this?
What is your CPU?

I just checked and I am not experiencing this problem here.

this happens only when I rotate the compass.
max 2015 v. 1.00.02
Xeon e5-2620
tnx.

11
[Max] Resolved Bugs / interactive rendering crash
« on: 2015-05-07, 10:39:11 »
Sorry, I think I broke something (~20times)

12
This is not the only material. The materials is taken from the site.
https://corona-renderer.com/resources/materials/
Basic Set by Ludvík Koutný
Corona 1.00.02  /  max 2015

13
hi,
it does not happen here. Can you send me the scene?
no problem =)
if you remove the "Corona Scatter001", shows stats on normally.
I hope this will be useful to you.
Cheers.

14
Hi, small bug. 3ds max 2015 corona 1.0
Tnx =)

15
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2014-08-18, 11:57:05 »
Hi!!
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Dual Intel(R) Xeon(R) CPU E5-2697v2 (Engineering samples) @2.8GHz
Time: 0:2:00, Rays/s: 10.914.603

Pages: [1] 2