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Messages - khazuma

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1
The developers don’t have access to this PC and therefore can’t verify the issue, so I realize it may be hard for them to provide an answer.

I’d like to ask what steps we can take to pinpoint the cause.

2
When rendering scenes using ChaosScatter with a rendering farm,
the appearance differs depending on the PC. Is there a solution to this problem?

Here are the specifications. 
PC1 
CPU: AMD Ryzen 9 5900X 12-Core Processor GPU: NVIDIA GeForce RTX 3080 RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025

PC2 
CPU: EPYC 7742@2.25Ghz 64 cores RAM: 128GB Corona Version: 12 (hotfix 1) 3ds Max Version: 2025

3
Thanks!
I'll give Pulze a try for now!

Appreciate the advice, Maru and Tom!

4
Sorry for the lack of clarity.

I want to render a single still image with DR.
If I use DR normally, my PC will participate in the rendering, right?
I want to throw that as a job to Pulze's render manager, for example, and have multiple farms render one image in a distributed manner!

5
Hi Tom
Thanks for the reply.
I still think Deadline looks difficult.

Pulze you recommended, but it takes me a bit of time to read it, so if you don't mind, I'd like you to answer my question.
Is it possible to have a still image render to farm only and still render in DR?

6
Backburner and Deadline are commonly mentioned as software capable of managing various rendering tasks. However, can either of these solutions connect to a farm using DR (Distributed Rendering) when working with 3ds Max 2025 and Corona 12 Hotfix 1? 
From what I’ve read in various articles, it seems Backburner does not support this, and Deadline only goes up to 3ds Max 2022.

If no solution is available, does anyone know of any software that can utilize a DR server? 
I would really appreciate hearing everyone’s thoughts.

7
[Max] I need help! / Re: Corona Multimap Script
« on: 2024-12-02, 06:07:03 »
Sorry for the late reply, but it's done! Thank you.

8
[Max] I need help! / Re: Corona Multimap Script
« on: 2024-11-28, 09:20:58 »
Thank you for your reply.
Sorry, my problem is not the adjustment, but the fact that I want the 26th and later slots to appear in the “CoronaMultiMap” node.

Do you know how to do that?

9
[Max] I need help! / Corona Multimap Script
« on: 2024-11-28, 07:12:46 »
When using “CoronaMultimap” with more than 26 maps, the node does not show the 26th map and the message “further color maps are accessible via maxscript” is displayed.
I can't find it on the official site. Does anyone know how I can adjust the map after the 26th map?

10
[Max] I need help! / Re: Cannot render in DRserver
« on: 2024-11-15, 06:20:34 »
Thank you very much!
I'll ask over there.

11
[Max] I need help! / Cannot render in DRserver
« on: 2024-11-15, 04:22:21 »
When I use DRserver, the main machine starts rendering without any problem, but the rendering on the Server side never starts, and the moment it enters the “parsing scene” stage, it goes back to “starting”, and then the “parsing scene” stage starts again. stage and back again... The “parsing scene” stage is not started, and the moment it enters the “parsing scene” stage, it reverts back to “starting”, goes to the “parsing scene” stage again, goes back, and so on.
The solution to this problem is to create a new CoronaCamera and render it again, which sometimes solves the problem, and I have been able to work around it.

12
Thank you for your reply.
For example, do you think it would be possible to run some script on 3dsMax that I want to export to, so that I can choose where to export to?

13
Thank you for changing the location.

Yes, I have already asked the question,
but since it takes so long for the question to be reflected in the forum, I am posting it because I think it is a problem that people using Corona's forum are also having trouble with.
The forum here reflects it immediately.


14
I have a workflow in 3dsmax where I look for realistic material from QuixelBridge and import it into 3dsmax using a plugin.
But I have a problem I am having at the moment.
When I have multiple 3ds max scenes open and I try to export from QuixelBridge, it either imports to the most recently opened 3dsmax or it does not export and I get an error.
Since most of the time I work with multiple scenes open, I would like to remedy this problem, but how can I control the export destination?
Does anyone know anything about this?

15
Resolved.
This problem was caused by the fact that the ANIMA project files were not in the shared folder.
That was an ANIMA newbie's question, sorry!

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