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Messages - Slazzo

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The problem with it beside it's fakeness, it's that caustics are focused light and has to be brighter than the light that will hit the surface directly, but in your case you end up with very dull/unrealistic looking effect. Yet the old projection map on light will do better.

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[Max] I need help! / Re: DoF & MB noise
« on: 2015-09-24, 16:37:46 »
AA, MB and DOF are all sampled once for every camera ray, I would keep GI/AA and lights mult. to minimum allowed as they are sampled per each ray, reduce the `Max Sample Intensity` and maybe use a higher internal resolution with a more blurry filter, but Pavel you do have a hard example to sample without any biased approximations.

From the developers perspective, I think such mixed AA effects could be sampled better, if there was a way to increase the camera ray samples per object, a naive example would be, if the first ray hits a bbox of an object with motion blur, than throw more samples only to that object by a factor of userDefinedValue.


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