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[C4D] Daily Builds / Re: Corona bitmap problem loading from Asset Browser in Corona 9
« on: 2023-01-05, 18:16:32 »
Thank you! I found this solution too, but it would be hundred hours of work doing it for every material in assets...
or
- Is there a solution (converter) to convert all corona bitmaps to standard c4d bitmaps at once?
btw. proxy objects (.vrmesh) doesn't work neither ("Error: Not a Corona proxy file.") - you can't put them to c4d assets (for example objects from chaos cosmos - they have absolut path which is not really handy, or you have to put them always to the root folder - not very handy neither, linking thorugh paths to local library doesn't work - file is too heavy )
- proxies saved as .cgeo works fine!
- if you creat asset in corona 9 with corona bitmap shader it doesn't work in corona 8...and the other way around...
So it makes corona 9 unfortunately quite useless. And it has such a cool features. f.e. THE PATTERN is a REVOLUTION! AMAZING!!
Is there a light at the end of tunnel? :)
Thank you for you hard work!
or
- Is there a solution (converter) to convert all corona bitmaps to standard c4d bitmaps at once?
btw. proxy objects (.vrmesh) doesn't work neither ("Error: Not a Corona proxy file.") - you can't put them to c4d assets (for example objects from chaos cosmos - they have absolut path which is not really handy, or you have to put them always to the root folder - not very handy neither, linking thorugh paths to local library doesn't work - file is too heavy )
- proxies saved as .cgeo works fine!
- if you creat asset in corona 9 with corona bitmap shader it doesn't work in corona 8...and the other way around...
So it makes corona 9 unfortunately quite useless. And it has such a cool features. f.e. THE PATTERN is a REVOLUTION! AMAZING!!
Is there a light at the end of tunnel? :)
Thank you for you hard work!