Corona Renderer Forum

General Category => Gallery => Topic started by: skinny_santa on 2014-01-12, 06:29:54

Title: it's about to rain
Post by: skinny_santa on 2014-01-12, 06:29:54
i was busy after the Christmas . all these elf and reindeer hehe


i tried to make a scene where it is about to rain . i am working on a rainy scene now and i would love to have some tips for rain ( ofcorse that would be post ) but what about making the texture wet ? like the usual specularity and a bit of wetting the texture in photoshop ? or is there a better way of doing so ?


thank you for taking time to see


there is one with ao and a bit of gamma correction and another is raw render


PT + HD
pts - 12 msi - 20
hd samples - 1024
render time - 4 hours


i5 2500k 3.3 ghz
HD6870 1gb gddr5
8gb ddr3
1.5tb wd blue
Title: Re: it's about to rain
Post by: skinny_santa on 2014-01-12, 06:43:31
there is one with vray


same as before -
one raw
one with a bit of gamma correction and ao



just one hdri in env slot
IC - medium
brute force 25 subdiv , 6 sec bounces


render time - 1.5 hours





Title: Re: it's about to rain
Post by: astudio on 2014-01-13, 19:58:10
 Brute force 25 subdives usually gives a lot of noise in the shadows, even more then corona noise. But here there is a lot of small details + jpg compression and I can't see the noise, so it's impossible to compare.
Title: Re: it's about to rain
Post by: skinny_santa on 2014-01-14, 03:12:55
Brute force 25 subdives usually gives a lot of noise in the shadows, even more then corona noise. But here there is a lot of small details + jpg compression and I can't see the noise, so it's impossible to compare.


i used a noise threshhold of .003
i'll add one with light cache
and upload the raw targa files :)