Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: metken345 on 2015-10-22, 14:36:50
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I can get ideal result when I render with PT method creating sss material. I get different result when I render with BDPT method the same material. Is it possible if I render the sss material with BDPT method?
parameters:
Refraction : 1.0
absorbtion : color green 0,35
scattering: 0
result: with pt :ok
with bdpt: diffrent material like gloss and refract material (I dont want this)
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BDPT is an experimental renderer, and it does not support most of the Corona features. You should generally avoid it.
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So, what can I do if there are both caustic and sss material in the scene? Caustic can't be rendered with PT.
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Nothing, I am afraid :)
You can use PT+PT and set MSI value really high, to something like 500. It will render caustics, but it will render them very slow.
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thank you for answer...
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Unfortunately at the moment, Corona does not have any production-proof method to render sharp caustics. It is planned in future though. Maybe if you could post some reference of what you are trying to achieve, I could at least come up with some way to fake the result :)