Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Tutorials & Guides => Topic started by: dubcat on 2015-10-20, 04:12:12
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Here's a little guide on how to create that clean mobile game look with Corona.
We're going to re-create the Crossy Road chicken mascot. (LUT download at the bottom of this post)
(http://i.imgur.com/cfDWeU7.jpg)
(http://i.imgur.com/cmIKmyX.jpg)
01. I made the Chicken model in a nifty little Voxel program named Qubicle 2 (http://www.qubicle-constructor.com/). The model was exported as .fbx and imported in 3dsMax.
(http://i.imgur.com/N0Ftkir.jpg)
02. I'm using CoronaColor instead of a texture. Each color on the model has it's own "Material ID".
(http://i.imgur.com/Qt6IXeW.jpg)
03. Here's the shader network.
(http://i.imgur.com/iYyvwna.jpg)
Use colors with high Saturation and Value to get that clean fancy look.
(http://i.imgur.com/LShP7Is.jpg)
05. Time to create the Sun.
- Sun direction will change the "Value" of the colors.
- Sun intensity will change the "Saturation" of the colors.
Here are my "Movement Transform" settings if you want the exact same look.
CoronaSun.target
(http://i.imgur.com/1npJ7UT.jpg)
CoronaSun
(http://i.imgur.com/a0j1ClX.jpg)
Intensity is 0.105 and "Direct Input" color is pure white. I left EV at 0 and adjusted the sun, it was easier this way.
(http://i.imgur.com/ak55GHw.jpg)
Press 8 on the Keyboard and change the Background to Value 128
(http://i.imgur.com/QEPh0Xr.jpg)
06. Render settings
I'm overriding the background with blue.
(http://i.imgur.com/9rY5RX0.jpg)
ColorMap is default. We want to "clip" the polygons that are facing left, so don't use "Highlight compress".
(http://i.imgur.com/pnlQ3AZ.jpg)
07. Time to apply the secret LUT sauce in Photoshop. (You can apply the LUT directly in the frame buffer if you are using VFB+ (http://www.monotoneminimal.com/vfb))
Click here
(http://i.imgur.com/acGvUSx.jpg)
Select "Color Lookup"
(http://i.imgur.com/7ooqpVl.jpg)
Click "Load 3D LUT ..." and browse to the LUT you just downloaded
(http://i.imgur.com/faPZh98.jpg)
The result (The shadow is just a black 25% Rectangle with "Soft Light" as blend mode)
(http://i.imgur.com/CO0MqjX.jpg)
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This is epic.
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Dubcat, your posts don't garner a lot of replies but man, I check every single one of them... Always very informative, good stuff! Thank you!
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Superb and funny written :- )
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For that shader network, you can actually just leave other RayswitchMTL slots empty instead of putting black material there and leave out entire "Disable shadows on objects" part :)
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Thanks guys
I have updated the guide with Rawa "The Guru" lanches suggestion, thanks for the tip :)
Chicken model is added to the first post.
I will improve the LUT over time, right now it is lacking in some areas.
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Incredible! Totally new approach :)
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Fantastic Work!))))
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thanks, this approach would be a good workflow for the infographic work that I do. cant wait to try.
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Pretty good job!