Chaos Corona Forum
General Category => Gallery => Topic started by: TheDavid on 2013-06-10, 01:48:10
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Hello,
I am posting my latest and first more complex project rendered by Corona. I tested corona before on few little scenes and I was really happy with the results so I started to play with it more and more.
In this project I was inspired by design of MDU architects but I also added little bit of my imagination to it.
Light setup of this scene represents only CoronaSky map which I tweaked a little bit and 2 area lights shining from the ground floor on the attic. I had to exclude glass in the windows from light calculations, It gave me better results. Including window glass works for me in scenes with bigger openings. But in this scene it did not work properly. I could not get desired contrast.
My render setup was close to default. I used 32 path tracing samples for final render.
I am used to render my images with low contrast, so I get balanced values, but than I move them to photoshop where I can get more from it. [This technique works great with fullFloat rendering but I was satisfied with 16bit tif this time]
I am satisfied with a result and I am going to keep playing with this great tool.
David.
(http://s2.postimg.org/l56ijgec9/2013_05_11_Loft_Krov_01.jpg)
(http://s24.postimg.org/49yth7yp1/2013_05_11_Loft_Krov_02.jpg)
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Nice place, nice light, nice colors, nice mood ! :)
Can i work there ? :)
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Excluding glass in windows from light calc (probably shadow casting) can actually have negative effect. In Corona, unlike other renderers, fakes can actually penalize your rendertime, rather than improve it.
There are two ways to have light shining through the glass correctly.
1, Make special window material, which will be your usual glass, but in refraction settings, set the mode to twosided, and then, make sure your glass in windows is one one sided (one polygon, no thickness) this will give you usual glass reflections, but it will not slow down rendering in any way.
2, In Alpha V5, there will be a hybrid glass mode, which behaves like twosided mode, but renders realistic refraction, so you can apply it onto glass geometry with thickness.
But you should make sure there are no objects with disabled shadows in your scene unless you really need them to be.
;)
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i love the contrast between cold and hot colors, compliments
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Great pictures!
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Very beautiful and I would like to ask why my material is very gray
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Slash Aeolus: Thx.
But I dont really understand your question. I do not think that I use any of yours materials in this scene :).
Rawalanche: Good advice. I will keep it in my mind.