Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: EarthMover on 2015-10-19, 15:51:52

Title: Support VrayTriplanarTex
Post by: EarthMover on 2015-10-19, 15:51:52
A new render node which emulates Neil Blevins Blended Box Map script.  VrayTriplanarTex looks like it should install as an available map even to users without Vray installed.  Is it possible to recognize and render this node via Corona in the future, similar to how VrayHDRI is supported? 

http://viscorbel.com/vraytriplanartex-awesome/
Title: Re: Support VrayTriplanarTex
Post by: atelieryork on 2015-10-19, 17:15:44
Looks very useful. Hope something like this can appear for Corona also, or support for the shader directly, perhaps.
Title: Re: Support VrayTriplanarTex
Post by: NikSN on 2016-08-18, 08:31:06
1+ for this, I would really really love to see this implemented. The triplanar map is the thing i miss most from V-Ray
Title: Re: Support VrayTriplanarTex
Post by: Ondra on 2016-08-18, 10:49:33
It should be added as a standard shader in 3ds Max, so we will not be implementing it ourselves
Title: Re: Support VrayTriplanarTex
Post by: Flavius on 2016-08-21, 19:48:02
Hi everyone & especially Ondra,

I've read around that the triplanar mapping will be implemented in Max 2017 but many of us (I think) will be stuck with 2015/2016 for a long time... Any chance Corona to have that triplanar map by itself?

Thanks!
Title: Re: Support VrayTriplanarTex
Post by: Ondra on 2016-08-21, 20:13:38
sorry, we are not planning to do that, we will focus our time elsewhere since this is solvable without our help
Title: Re: Support VrayTriplanarTex
Post by: romullus on 2016-08-21, 21:42:39
Good timing Autodesk, just freaking good timing :/