Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: peterguthrie on 2015-10-19, 10:37:17

Title: convert animated proxy
Post by: peterguthrie on 2015-10-19, 10:37:17
apologies if this has already been covered (the search function seems to be down this morning).

Is there any way to convert or render an animated vray proxy? the animated vray proxy displays fine in the viewport, and renders the first frame (when set to display whole mesh mode) but doesnt render the rest of the frames.
Title: Re: convert animated proxy
Post by: maru on 2015-10-19, 11:35:06
Sorry, I am not sure about an "official" workflow for this, but I just checked and, strange enough, it seems that animated Vray proxies render fine when set to "preview from file". They can be also saved as Corona Proxy in that mode. But I can understand this is hardly ever an option (usually "full mesh" would be required).


Title: Re: convert animated proxy
Post by: peterguthrie on 2015-10-19, 12:39:28
yeah its actually very handy that they render in corona when set to 'full preview' mode.

What I'm unsure of is how to convert an animated proxy to corona?
Title: Re: convert animated proxy
Post by: Ludvik Koutny on 2015-10-19, 15:10:19
Hi, I've just tried it and encountered same problem. It seems that in process of creating animated CoronaProxy, viewport is not refreshed and VrayProxy in full mesh is updated only on viewport refresh call. I logged it in our bug tracker, and hopefully it will be resolved soon.
Title: Re: convert animated proxy
Post by: peterguthrie on 2015-10-21, 18:09:34
wondering if rendering it via backburner would help?
Title: Re: convert animated proxy
Post by: maru on 2015-10-23, 10:59:51
Looks like this is fixed in the newest dailies:
https://forum.corona-renderer.com/index.php/topic,7238.msg63575.html#msg63575

checking... yup, works out of the box :)
Title: Re: convert animated proxy
Post by: peterguthrie on 2015-10-23, 11:02:19
yeah I saw, just haven't managed to get it working yet
Title: Re: convert animated proxy
Post by: maru on 2015-10-23, 11:09:59
I created an animated teapot, then converted it to Vray animated proxy, selected "show whole mesh", then create an empty Corona proxy, picked the teapot from scene.

I understand there maybe troubles when automating multiple proxy conversion.  This would require a new proxy converter script.
Title: Re: convert animated proxy
Post by: peterguthrie on 2015-10-23, 11:27:38
ah cool, figured it out with Robin's help. I thought the proxy exporter script would do it, but your method is the way to do it
Title: Re: convert animated proxy
Post by: racoonart on 2015-10-23, 12:39:04
I understand there maybe troubles when automating multiple proxy conversion.  This would require a new proxy converter script.
I'm currently looking into that. At the moment I don't see a way to read out info about animation state and range from vray proxies. I made a forum request in the chaosgroup forums. If that comes out positive I'll add proxy conversion to the Corona Converter.
Title: Re: convert animated proxy
Post by: racoonart on 2015-10-26, 12:51:01
(http://i44.photobucket.com/albums/f42/thecatviking/goodnews_zpsqelj8ux7.jpg)

I asked for help in the Chaosgroup forums and even though Vlado knew what I wanted to use it for, he helped me by directing me to the Vray sdk documentation. So, kudos to Vlado - that was a very nice thing to do!

I managed to write a basic reader for the .vrmesh format in c# that I can use to find the necessary information about animation ranges. So stay tuned :)