Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: JG_monomiru on 2015-10-13, 17:15:59

Title: ObjectID and Forrestpack
Post by: JG_monomiru on 2015-10-13, 17:15:59
I recently discovered that Corona 1.2.1 under 3dsMax2015 isn't giving the correct OBJ-ID to the renderoutput. All Forrestpackobjects with different Object-ID will render with Object-ID=0 instead of the given Nr.

I've attached a simple test compared to vray. The Floorplates have ObjectID-0 the front FP has ID1 and the rear FP has ID2(http://)

Max 2015 SP3
Vray version 3.20.03
Corona 1.2.1
Forrestpack 4.4.1


Title: Re: ObjectID and Forrestpack
Post by: JG_monomiru on 2015-10-14, 08:11:05
same with Max2016
Title: Re: ObjectID and Forrestpack
Post by: Frood on 2015-10-14, 10:53:51
Corona does not respect the ID of the (container) forest object but the IDs of the scattered objects atm.

I like this personally because you are able to target distinct scattered objects inside the forest object. There are pros and cons of course, maybe more cons.

For example I know of no way to mask the entire forest object at once while groups automatically include their children when put in any masking element list. But maybe I missed something here.

Good Luck!




Title: Re: ObjectID and Forrestpack
Post by: JG_monomiru on 2015-10-14, 11:44:06
hmmm okay... i need to investigate that...
question is how do i change the id of the scattered objects.... specially if i use the forrestpack-presets?
Title: Re: ObjectID and Forrestpack
Post by: Frood on 2015-10-14, 14:33:18
Have a look at your "forest_templates" layer: Preset objects are copied there (and can then be found with their name as custom object again in the Geometry rollout).

At the moment I don´t have any idea of a consistent approach to have both options (ID from Forest object vs. ID from scattered objects). But at least we need ANY method to mask a Forest object with it´s scattered objects at once (making it work to include a forest object in any masking list).

Good Luck!


Title: Re: ObjectID and Forrestpack
Post by: JG_monomiru on 2015-10-14, 14:44:42
Well i played a bit around  ... still not really satisfying. The ID*s of geometry-objects will be passed through.

Even with Cmasking - manual selection.

If i only select the ForrestPack-Object in manual-selection it will also not be rendered... but if i select the "master"-geometry it will also display the FP_scattered objects in that Mask.

well it would be nice to at least the selection would work with FP object.

Currently i'm only able to get a full Mask for the FP-object to accept it under OBJ-ID=0 or to change all master-geometrys Obj-ID .... might be a bit of hassel if you have plenty different objects scattered around.

Title: Re: ObjectID and Forrestpack
Post by: JG_monomiru on 2015-10-14, 14:48:38
Thanks... well at least i know now how to work around :) ... still not the simplest was.

would be great if "manual selection" would be implemented for forrestpack, so i can render out a full FP-mask instead of the scattered objects, and still keep that scattered IDs working for those who work that way.
Title: Re: ObjectID and Forrestpack
Post by: Frood on 2015-10-14, 15:05:07
would be great if "manual selection" would be implemented for forrestpack, so i can render out a full FP-mask instead of the scattered objects, and still keep that scattered IDs working for those who work that way.

Yipp, but the Question is: how to implement / how to make that consistent.

well it would be nice to at least the selection would work with FP object.

Exactly. That´s what I tried to point out.

Good Luck!

Title: Re: ObjectID and Forrestpack
Post by: Ondra on 2015-10-17, 20:44:00
As mentioned, this is by design - there are 2 options there, and with no clear reason why one of them is better than the other, we will stick with leaving it unchanged
Title: Re: ObjectID and Forrestpack
Post by: zules on 2017-04-02, 13:31:39
After reading everything I could found about Mask/FPP/C_Mask... what is the best solution to having RE C_MASk for FPP object ?

Object ID on object
Object ID on FPP object (the "F" squarred object....?)
Else...?

Thanks, i'm a bit lost into all those solution and the different topics.

Regards
Title: Re: ObjectID and Forrestpack
Post by: JG_monomiru on 2017-04-11, 15:05:46
Well i got used to apply Object_IDs on those scattering Objects --- either all the same to have a consistens ID for the FP-object - or different IDs if i scatter chairs and tables and want different Mask for each of them.

It was more or less a learning process to overcome old habits.