Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Chakib on 2013-06-04, 07:34:22
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Hi guys,
I was testing the new Apha 5 RC1 ( thanks to keymaster ) legacy build, and i've found this bug :
Displacement doesn't work good in Alpha 5 rc1.
Here is a test with Alpha 4 :
(http://imageshack.us/a/img4/5308/alpha4t.jpg)
and here is the Alpha 5 result :
(http://imageshack.us/a/img716/8241/alpha5rc1.jpg)
The Displacement map is combined with a simple Color Correction map.
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And if you try without a color correction map?
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Can you upload me the scene?
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here is the scene :
max 2014 only
https://www.dropbox.com/s/1rrneuan2pg3lyt/test%20disp.zip
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Indeed, the displacement does not work!
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Yes, at all does not work displace map in material, corona does not see map.
Such situation both with usual bitmap and with coronaNormal.
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Yes, i was doing my Pacman candy scene (wip gallery) and i was using displacement and V4, no problems, then i switched to V5 RC1 and the render seems strange... I had to use displace modifier and remodel part of my model to use it, and drop from using the displacement on shader. :(
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Result: if to take a scene in which already was displace map in material, and render in A5rc1,
That is simple not correct display displacement.
But if to create a new scene at once in A5rc1 displacement it is not displayed absolutely, an absolute zero.
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I should have the displacement problem fixed, try the new assert in _2013 folder
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no for me
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Can you send the scene?
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Ondřej, see e-mail.
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Ondřej, see e-mail.
There is one global switch to disable/enable displacement in the common render settings dialog (under resolution etc.). You had it unchecked, hence all displacement was disabled.
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AHAHA! Ondra has reduced all from mind release A5)))
ps. Polymax, now you are glad??? :)
work fine, thanks Ondra!
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Hi everyone,i know this isnt the topic to talk about but i like to know if in this release of alpha v5 will come a new option of keep continuity on displacement map like in vray or near in the future?, since im having some problems with displacement corona v4 i attached a pic of the settings i use and the map. thanks a lot keymaster for such a wonderful render engine.
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btw, what number do you guys put in 'max subdiv per poly' ?
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no, this is not planned for A5
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Thanks keymaster :), but in the future probably will have that option? or neither?
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When to expect correct version A5 with displasement for 3dsmax2012?
Thanks.
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Thanks keymaster :), but in the future probably will have that option? or neither?
yes, it will be added at some point
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When to expect correct version A5 with displasement for 3dsmax2012?
Thanks.
in 2 hours
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It too quickly!))
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works good now thanks ondra !
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Thanx, work fine!
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Hi everyone,i know this isnt the topic to talk about but i like to know if in this release of alpha v5 will come a new option of keep continuity on displacement map like in vray or near in the future?, since im having some problems with displacement corona v4 i attached a pic of the settings i use and the map. thanks a lot keymaster for such a wonderful render engine.
There is a temporary workaround for this: apply "smooth" modifier with a high value to smooth all the faces together. Should work fine in most cases.
btw didn't find any bugs in rc1 or rc2 yet
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Thanks maru, but i already tried that option, its the image i attached its turbosmoothed with 3 subdivisions, some cases work if i apply brick maps, but didnt work if i appply stones maps.
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I didn't mean subdividing mesh, just smoothing faces. Not using turbosmooth or meshsmooth but "SMOOTH" modifier. But it looks like it doesn't work in A4 anyway. :)
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Hello to all! its really will be good to make the option "keep continnuity" at the edge of geometry
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Really, doesn't ANYONE read what I wrote? :D
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Thank you maru