Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Shawn Astrom on 2015-09-28, 07:01:18

Title: Concrete C4D Procedural
Post by: Shawn Astrom on 2015-09-28, 07:01:18

Here's a little concrete shader I built...
Title: Re: Concrete C4D Procedural
Post by: Rhodesy on 2015-09-28, 13:38:21
Thats pretty awesome. Did you just use native C4D noise shaders or did you also use some enhance4d ones? How did you get the edge behaviour, tools4D grunge tool or something else?
Title: Re: Concrete C4D Procedural
Post by: Shawn Astrom on 2015-09-28, 17:08:28
I did use the tools 4d grunge shader for the edges and then I did actually use a tileable base concrete texture combined with several noise shaders so I suppose you could call it a hybrid text you but no UV mapping required...
Title: Re: Concrete C4D Procedural
Post by: Rhodesy on 2015-09-28, 22:53:04
Cool. It's a good result. The grunge edges do help on those cubes.
Title: Re: Concrete C4D Procedural
Post by: F13Design on 2015-10-30, 20:42:54
Looks good, but I think in some area and objects look a bit plastic. It could be just the environment and lighting. Other areas it looks nice.