Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: denisgo22 on 2015-09-27, 03:35:56
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is it possible to separate specular and diffuse lighting in Corona lights, especially in Corona Sun, for cleaner results with DOF and Motion blur effects in render with reflective materials.
for example: in some scenes with DOF effect no matter how many passes I will be rendered, a noise on speculars and highlights still remains, especially with exterior close-ups on a plants and other thick objects/Options of -/max Sample Intensity/ don't help in this case, only if change the value of 1 or 2 - that is not a valid.
option -/Light Samples Multiplier affects only on Diffuse Direct Lighting, not specular//Also is no matter a property of glossiness of material itself/
I could never get a clean result in this case!!!
it would also be nice to do check box for overall ability to disable or enable refraction and reflection effects/
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Duplicate: https://forum.corona-renderer.com/index.php/topic,9590.0.html
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the option is already present in sun controls
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we are not talking about visibility, we are talking about SPECULARITY option for light, same in VraySun/
Simply put
I need to lighting of the scene with Corona Sun does not depend on visibility of the Corona Sun
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And i have another proposal.
whether it is possible to provide the ability to embed texture in Corona Sun just like it is done in the Corona Light/
thus it is possible to adjust the strength of the lighting scene, regardless of Sun visibility,and change its color and etc/