Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: MrFlou on 2015-09-18, 15:15:12
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Hello
I'm to make my room using C4D and Corona. I'm already stuck.
How would you guys go about making a floor texture that looks like this -> https://goo.gl/photos/WvYDHcPkK65yzpq79 ?
When i try you can see that it is just a picture :/ and it looks too flat :(
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This is what I would do
1. Tile and normalize the texture like this
(http://i.imgur.com/9xbQPaU.jpg)
2. Desatureate the image like this
(http://i.imgur.com/LzYmhjy.jpg)
3. (This is Max related, don't know if C4D has falloff) Create a falloff map and plug the color version into slot 1 and 2. The settings would look something like this.
(http://i.imgur.com/H0sXQIi.png)
4. Plug the desaturated version into Bump and Displacement, play around with the settings until it looks right.
5. Shader setup, haven't played with Bump / Displacement values.
(http://i.imgur.com/AhCOAwi.png)
I would try to get a crisper image though, it looks very de-noised. Almost painterly.
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This is what I would do
1. Tile and normalize the texture like this
(http://i.imgur.com/9xbQPaU.jpg)
2. Desatureate the image like this
(http://i.imgur.com/LzYmhjy.jpg)
3. (This is Max related, don't know if C4D has falloff) Create a falloff map and plug the color version into slot 1 and 2. The settings would look something like this.
(http://i.imgur.com/H0sXQIi.png)
4. Plug the desaturated version into Bump and Displacement, play around with the settings until it looks right.
Nice gotta try that :D Gonna have a look in the C4D material settings for the stuff you mentioned, Thanks!