Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Cyanhide on 2015-09-18, 08:12:50

Title: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: Cyanhide on 2015-09-18, 08:12:50
Anyone else having trouble rendering images on Rebus when using Sigertools?
Since the 1.2 change all my scenes involving siger shaders are impossible to render on their farm...

Strange tings I tell you.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: atelieryork on 2015-09-18, 09:58:21
Some of those new Siger shaders use their own custom shader plugins. See here:

http://www.sigerstudio.eu/product-category/plugins-free/

So if Rebus or other farms don't have these updated plugins then your renders will fail.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: Juraj on 2015-09-22, 16:41:47
Something I wondered too. Just write them to install the latest versions.

This is always hassle with render farm, but only minor as long as they're willing.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: skiny75 on 2015-11-27, 10:59:50
Hi Guys,

i have Siger Corona Material Preset Shader. and Corona 1.3.

Do you have problems of compatibilty with RebusFarm ?

Thanks in advance
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: atelieryork on 2015-11-27, 11:01:26
Hi Guys,

i have Siger Corona Material Preset Shader. and Corona 1.3.

Do you have problems of compatibilty with RebusFarm ?

Thanks in advance

I don't speak for Rebus but yes, they seem to have the latest Siger shaders installed (complexfresnel and thinfilm etc.), and they definitely have 1.3. So you should be fine. You should ask them directly on their website though.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: skiny75 on 2015-11-27, 11:13:01
Thanks Alex,

They reply like this:

hi there,

"that is not supported on the farm.
we would have to contact sigerstudio if there is a free render node license or similar.
then we would have to check if it techincally is implementable.

actually there aren't many requests for this (first request to be honest). "

I don't think that i am the only one that has Siger Corona Materials preset and want to use with Rebusfarm .

Somebody has experience on that ?
Thanks

Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: atelieryork on 2015-11-27, 11:14:21
Thanks Alex,

They reply like this:

hi there,

"that is not supported on the farm.
we would have to contact sigerstudio if there is a free render node license or similar.
then we would have to check if it techincally is implementable.

actually there aren't many requests for this (first request to be honest). "

I don't think that i am the only one that has Siger Corona Materials preset and want to use with Rebusfarm .

Somebody has experience on that ?
Thanks

That makes no sense. We just rendered an animation with them which uses those 2 Siger shaders which are needed for the Siger Corona presets, and it rendered perfectly...
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: maru on 2015-11-27, 12:05:41
Is it possible that the plugins just did not work and you didn't notice it? The effect is usually pretty subtle.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: romullus on 2015-11-27, 12:09:15
Or you can just simply submit low res image for a few passes render and see if there's a compatibility problems.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: atelieryork on 2015-11-27, 12:11:29
Is it possible that the plugins just did not work and you didn't notice it? The effect is usually pretty subtle.

I'm 100% sure the free Siger plugins were used for the render we did with them. Those gold vases look very different without the fresnel plugin and would also give a warning on their farm/plugin if it's not detected.

They are free plugins anyway, so I don't see why they couldn't include them on their farm.

For what it's worth RenderNation also definitely have these plugins installed and 1.3 as well. We used them for one shot as well.
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: skiny75 on 2015-11-27, 14:17:34
Thanks guys,

For sure the best way is to do a test in low res.  I will try this evening and post it.

My question was to know if somebody has already experience.

I saw that today  there is a 50%discount on Rebusfarm. I want to buy 150 coins and they give you 300 ;-)  ... but  i hope i will have no problems with materials.

 
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: skiny75 on 2015-11-28, 12:11:00
Hey guys,

I tried with a small test and it works fine.
Perfect also with Sigertools.

I have another questions.
I have to make the image in higher resolution 6500x3660  1 interior and 1 exterior.

With your experience.... How many passes you suggest me to render ? 150 - 200 ?

I am gonna use Rebusfarm .

Thanks

Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: Freakaz on 2015-12-01, 06:56:00
I've did 4000x3000 render on Rebus recently with pass limit of 120 and it cost ~13 credits. The image was clean enough. Simply render out a smaller region in original resolution where the noise was most visible on test renders on your machine and check how many passes it needs. It's very scene depending there are scenes that looks noisy after 150 passes and there are scenes, that are clean after 40-50.   
Title: Re: Sigertools ( corona ) not supported on Rebus renderfarm?
Post by: skiny75 on 2015-12-02, 15:38:51
I used Rebusfarm and It worked Really well with Sigertools materials.
Managed with  130 and 150 passes and it was fine.
Thanks for the suggestions.