Chaos Corona Forum
General Category => Gallery => Topic started by: Nekrobul on 2015-09-08, 22:30:34
-
Corona logo rendered by corona-renderer usig fume fx in corona renderer.
Enjoy.
(http://s10.postimg.org/93p7fk1bt/R1_BW.jpg)
(http://s10.postimg.org/xy8p9mm61/image.jpg)
And the animation
Rndertimes
Static - 20 min (single i7 3930k)
Animation 200 frames 2h (single i7 3930k while making testrenders in exterior scene)
Simulation sowhere around 20 min.
PS - deal with it v-ray!
-
Wow, impressive!
First thing I thought was the Corona logo, good job!
-
well done!!
-
Nice, reminds me of the Diablo 2 logo :)
-
haha that's Awesome!!
-
Pure awesomeness! I love the B&W shot, it looks like a photo. Also congratulations for finding this out.
-
Pure awesomeness! I love the B&W shot, it looks like a photo. Also congratulations for finding this out.
There is going to be much more as soon as i will have spare time (7 exterior projekts at a time is a bit too much)
-
dude! tutorial NOW!
-
The ring of Power :v
-
that b&w version ...click-->---save--->apply as wallpaper ...
awesome
-
Can you use that animation instead of the smile turning around while doing rendering? Nothing against the smile. :P
-
Yeah i was amazed as i found out that FumeFX worked with latest Corona, also that a simple convert from an old FumeFX Project from me to Corona worked flawless
and this is a really amazing proof of it :)
-
Nice discovery, I've been waiting for fume to work in it. It does seem that if you want shadows on smoke you need to disable illumination map in Fume. Otherwise fume won't even recognize the lights for some reason.
-
Nice discovery, I've been waiting for fume to work in it. It does seem that if you want shadows on smoke you need to disable illumination map in Fume. Otherwise fume won't even recognize the lights for some reason.
Aw, thanks for advice, got to test it out on weekend.
-
Aw, thanks for advice, got to test it out on weekend.
No problem .. but yeah it's kind of a bummer. I'm sure in time things will get more compatibility. Also it seems there are no shadows if you have the "cast ms to other fumefx" and "receive ms from other fumefx" checkboxes checked. Assuming you are using multiple scattering.
-
nice man.. love the fire.