Chaos Corona Forum

General Category => Gallery => Topic started by: Nekrobul on 2015-09-08, 22:30:34

Title: HALTZ! Inception time!
Post by: Nekrobul on 2015-09-08, 22:30:34
Corona logo rendered by corona-renderer usig fume fx in corona renderer.

Enjoy.

(http://s10.postimg.org/93p7fk1bt/R1_BW.jpg)
(http://s10.postimg.org/xy8p9mm61/image.jpg)

And the animation



Rndertimes

Static - 20 min (single i7 3930k)

Animation 200 frames 2h (single i7 3930k while making testrenders in exterior scene)

Simulation sowhere around 20 min.

PS - deal with it v-ray!
Title: Re: HALTZ! Inception time!
Post by: fellazb on 2015-09-09, 00:47:01
Wow, impressive!

First thing I thought was the Corona logo, good job!
Title: Re: HALTZ! Inception time!
Post by: johan belmans on 2015-09-09, 01:36:22
well done!!
Title: Re: HALTZ! Inception time!
Post by: dubcat on 2015-09-09, 01:38:58
Nice, reminds me of the Diablo 2 logo :)
Title: Re: HALTZ! Inception time!
Post by: Ando on 2015-09-09, 05:58:34
haha that's Awesome!!
Title: Re: HALTZ! Inception time!
Post by: maru on 2015-09-09, 09:47:08
Pure awesomeness! I love the B&W shot, it looks like a photo. Also congratulations for finding this out.
Title: Re: HALTZ! Inception time!
Post by: Nekrobul on 2015-09-09, 10:22:59
Pure awesomeness! I love the B&W shot, it looks like a photo. Also congratulations for finding this out.

There is going to be much more as soon as i will have spare time (7 exterior projekts at a time is a bit too much)
Title: Re: HALTZ! Inception time!
Post by: nehale on 2015-09-09, 15:16:19
dude! tutorial NOW!
Title: Re: HALTZ! Inception time!
Post by: thangbui2504 on 2015-09-09, 15:23:32
The ring of Power :v
Title: Re: HALTZ! Inception time!
Post by: ylucic on 2015-09-09, 15:30:09
that b&w version ...click-->---save--->apply as wallpaper ...

awesome
Title: Re: HALTZ! Inception time!
Post by: CiroC on 2015-09-09, 19:07:08
Can you use that animation instead of the smile turning around while doing rendering? Nothing against the smile. :P
Title: Re: HALTZ! Inception time!
Post by: fire3d on 2015-09-09, 19:18:00
Yeah i was amazed as i found out that FumeFX worked with latest Corona, also that a simple convert from an old FumeFX Project from me to Corona worked flawless
and this is a really amazing proof of it :)
Title: Re: HALTZ! Inception time!
Post by: devinkoz on 2015-09-09, 20:26:10
Nice discovery, I've been waiting for fume to work in it. It does seem that if you want shadows on smoke you need to disable illumination map in Fume. Otherwise fume won't even recognize the lights for some reason.
Title: Re: HALTZ! Inception time!
Post by: Nekrobul on 2015-09-09, 22:33:52
Nice discovery, I've been waiting for fume to work in it. It does seem that if you want shadows on smoke you need to disable illumination map in Fume. Otherwise fume won't even recognize the lights for some reason.

Aw, thanks for advice, got to test it out on weekend.
Title: Re: HALTZ! Inception time!
Post by: devinkoz on 2015-09-10, 08:03:20
Quote
Aw, thanks for advice, got to test it out on weekend.

No problem .. but yeah it's kind of a bummer. I'm sure in time things will get more compatibility. Also it seems there are no shadows if you have the "cast ms to other fumefx" and "receive ms from other fumefx" checkboxes checked. Assuming you are using multiple scattering.
Title: Re: HALTZ! Inception time!
Post by: dartofang on 2015-09-10, 08:22:19
nice man.. love the fire.