Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: aurelien.jagla on 2015-09-08, 19:14:19

Title: Eugene Perma
Post by: aurelien.jagla on 2015-09-08, 19:14:19
Hi everebody, I need your help for a personal cosmetic project.

Do you know how separate 3 shaders on a alpha map ?
1) Black Shinny
2) Gold
3) White (letters)

In this exemple, I use blend with slot 1: Black shinny, slot 2: gold and slot 3: alpha mask

I don't know if you understand my worries ?
Thanks
Title: Re: Eugene Perma
Post by: Nekrobul on 2015-09-08, 20:42:23
Siply create one more layer in blend and make separate mask for golden and white areas.
Title: Re: Eugene Perma
Post by: aurelien.jagla on 2015-09-09, 18:57:51
Thanks you very mutch for your help and your speed ;)
This is the render, if you have any comments, it's cool.
Title: Re: Eugene Perma
Post by: mitviz on 2015-09-20, 01:46:38
looks great
Title: Re: Eugene Perma
Post by: aurelien.jagla on 2015-10-15, 10:44:30
Thanks for your comment and sorry for the late, this is not the final render, I will post the finished render soon ;)