Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Jpjapers on 2015-09-01, 23:31:35

Title: Zdepth based DOF in the VFB
Post by: Jpjapers on 2015-09-01, 23:31:35
Is it possible? It would be absolutely epic if you could adjust your DOF in the VFB if you had also rendered a Depth Pass. Not sure how many others agree if any?
Would definitely be a cool feature though!
Title: Re: Zdepth based DOF in the VFB
Post by: -Ben-Battler- on 2015-09-02, 08:49:56
I think NOX Render has this feature. I don't think it is highly requested by others since it is a fake approach on DOF and you can set "real" DOF easily and straightforward using interactive rendering. But its bloom and glare feature would be nice! ;)
Title: Re: Zdepth based DOF in the VFB
Post by: maru on 2015-09-02, 11:37:57
I would say real dof in IR works fast enough. Haven't heard another request for this yet.
Title: Re: Zdepth based DOF in the VFB
Post by: -Ben-Battler- on 2015-09-02, 14:45:43
You can say it is fast but I am experiencing way higher rendertimes when using DOF, especially when highlights have to be blurred. It stays noisy for nearly forever and I am not able to adjust GI vs. AA Balance enough since it says that it is not recommended going under 2. GI is much faster noise free (even in interior shots) than DOF.
Title: Re: Zdepth based DOF in the VFB
Post by: Bormax on 2015-09-05, 07:48:41
Hi,
You can try VFB+, version 2.6 has this function
http://www.monotoneminimal.com/
Title: Re: Zdepth based DOF in the VFB
Post by: -Ben-Battler- on 2015-09-06, 09:47:46
Thanks, I will do that!
Title: Re: Zdepth based DOF in the VFB
Post by: Ondra on 2015-09-20, 21:39:38
currently not planned