Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: mamukaok on 2015-08-30, 13:38:30

Title: Corona Distributed rendering problem
Post by: mamukaok on 2015-08-30, 13:38:30
Hello Guys, I'm trying to render in network but have some issues, please see the attachment. I'm rendering one frame on 2 machines and it is splitting the mask on two parts.  (http://imageshack.com/a/img913/911/aDGYAs.jpg)
Title: Re: Corona Distributed rendering problem
Post by: maru on 2015-08-31, 12:31:36
Wow, I seriously do not know what I am looking at. Can you tell us more? What it should look like? What is it? Some wire shots?
Title: Re: Corona Distributed rendering problem
Post by: mamukaok on 2015-08-31, 21:18:44
Sure, sorry for the little info. this is the simple RGB mask, as you know it just needs to be red, green and blue, but in this example the colors are splited in 2 parts, one is correct and one is a little bit darker. This is the render itself (http://imagizer.imageshack.us/a/img909/7310/QWBhDV.jpg)
Title: Re: Corona Distributed rendering problem
Post by: romullus on 2015-08-31, 23:19:29
I wonder why your mask element is so noisy after 9 min of rendering? Shouldn't it be almost instantly clear?
Title: Re: Corona Distributed rendering problem
Post by: mamukaok on 2015-09-04, 23:10:27
Hmm, yes I didn't paid attention to it, will check it. One thing I know defenetely, render times are huge on this package, it needs about 1.5 hour to clean out
Title: Re: Corona Distributed rendering problem
Post by: Jpjapers on 2015-09-05, 00:15:31
You need to get some sort of sample rate pass on this and see where youre messing up, it shouldnt take so long for a clean render. As for the mask issue, the dark bars thing happens on DR's quite often because of gamma or missing texture issues but ive never seen it affect a render element in my snlurking around these forums. Does it happen on other render elements if you add them?
Title: Re: Corona Distributed rendering problem
Post by: mamukaok on 2015-09-05, 12:39:52
Does corona have sample rate pass? could't find it. I have SSS on food pieces and maybe it's the reason of long render times.... I have added all passes and this splitting is only noticeable on csmasking_mask, masking_ID and albedo passes
Title: Re: Corona Distributed rendering problem
Post by: naikku on 2015-09-07, 09:22:09
Hey I had the same problem with my DR just last week. One comp from my farm rendered a bit darker image.
My solution was "Format C: /s" - havent re-installed programs yet.

But is there a clear solution why one computer from my farm would make a bit darker rendering??
Title: Re: Corona Distributed rendering problem
Post by: maru on 2015-09-07, 12:06:28
My solution was "Format C: /s" - havent re-installed programs yet.
How is that a solution if you do not yet know if it worked? :D

Quote
But is there a clear solution why one computer from my farm would make a bit darker rendering??
Reasons of DR problems are seldom clear. The most obvious one would be wrong gamma setup on one node.
Distributed Rendering guide/troubleshooting: https://coronarenderer.freshdesk.com/support/solutions/articles/5000501666
Gamma: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515647
Title: Re: Corona Distributed rendering problem
Post by: mamukaok on 2015-09-09, 10:33:19
gamma correction is same on both machines. I have one more question about DR: DR is shutting down on every render end, is there a way to keep it running?
Title: Re: Corona Distributed rendering problem
Post by: maru on 2015-09-09, 11:55:51
gamma correction is same on both machines. I have one more question about DR: DR is shutting down on every render end, is there a way to keep it running?
You mean DrServer?
Title: Re: Corona Distributed rendering problem
Post by: mamukaok on 2015-09-10, 09:09:05
Yes, I mean DR server
Title: Re: Corona Distributed rendering problem
Post by: maru on 2015-09-10, 10:08:32
I just checked Corona 1.2.1 with DrServer 1.2.1 on a single PC and it does not shut down. I don't think it should. Maybe it is getting minimized into notification area?
Title: Re: Corona Distributed rendering problem
Post by: mamukaok on 2015-09-28, 10:15:30
sorry for late answer, it is starting a new 3ds max on every frame. Looks like it is useless if you doing 1-2 minute frames. is there any solution or I'm doing something wrong?
Title: Re: Corona Distributed rendering problem
Post by: maru on 2015-09-28, 13:16:10
I am not sure if this is not a 3dsmax limitation, Ondrej would have to confirm this.

You can also use Backburner to render "one frame per one pc" way.