Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: unixtan on 2015-08-28, 09:08:10
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Hi guys,
I have just updated to 1.2.1. Somehow the Coronarayswitch shader is not working like it used to. I have different maps in Reflect, Refract & Direct Visibility but on render, it always show only the GI map. Is there a fix to this?
It was working fine on 1.1. Thanks
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Working as expected here. I'm on aug 17 build. Can you provide simple scene or at least pictures that illustrates a problem?
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Hi!
We have the same problems.
I was wondering if this has something to do with the update or did I missed something?
I attached a picture.
Thanks for help!
Greets, peter
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Do not use the "cast shadows" option. Please see:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723 - how to disable shadow casting
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605 - background plane material
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Ahhh, it worked! Awesome!
Now I got the thing :)
Thanks!!!
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I managed to work around this by using environment overrides instead. BTW, thanks for the solution Maru!