Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: bishbashross on 2015-08-24, 20:02:36
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Struggling to get the results I want with Multimap in diffuse. I've created a clump of grass and am trying to get each blade to be a slightly different shade.
When I set the Multimap to Instance it sets the colour of the clumps as a whole. When I set it to Primitive it seems to affect the individual poly or triangle.
Is it possible to have each blade a random different shade of green. I guess I could use material ID but then the colours would match for each clump I think.
Any suggestions?
Edit
From a performance point of view when making grass is it better to scatter a clump or individual blades?
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From what I know, not possible yet. It would require per element distribution, or something similar.
From a performance point of view when making grass is it better to scatter a clump or individual blades?
Clump. Especially if you are rendering a massive lawn. :)
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Another idea. Nested multi maps. :) This makes few variations of the clump. The pattern should not be very obvious and it will be totally unnoticeable if you add random z rotation.
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Interesting. Thanks for your help. Currently I've gone for various clumps with different material ID's but your way might offer better performance.