Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: rombo on 2015-08-10, 22:51:04

Title: Filtering on Substance Textures
Post by: rombo on 2015-08-10, 22:51:04
Hello,

I have been having occasionally some filtering issues with the Substance Textures in Max. Here is an example in attachment, check the upper right brick wall with a lot of noise, and also on the reflection.

Does anyone have a work around for it?
Kindly let me know,
Regards
Title: Re: Filtering on Substance Textures
Post by: maru on 2015-08-11, 11:45:33
I did a quick test and didn't experience this. It looks like the bump is working only in the "noisy" area, and it is not visible anywhere else. Am I right? Do you have any idea what situations might be triggering this?
Title: Re: Filtering on Substance Textures
Post by: borisquezadaa on 2015-08-11, 18:02:23
Tiling disabled in bump texture, UV Coords?
Title: Re: Filtering on Substance Textures
Post by: rombo on 2015-08-14, 03:10:14
No I don't think so, it's a substance, and it is all deriving from the same node, which has the same tiling properties as the diffuse. I'll double check though...
Title: Re: Filtering on Substance Textures
Post by: romullus on 2015-08-14, 08:54:04
Corona has some troubles with substances in the past. Maybe not all of them are fixed. Can you show settings of that substance map?
Title: Re: Filtering on Substance Textures
Post by: maru on 2015-08-14, 09:57:05
Any chance you could recreate this in a smaller scene and send over?