Chaos Corona Forum

General Category => General CG Discussion => Topic started by: philippelamoureux on 2015-08-03, 17:04:48

Title: Soooo stingray is out august 19th!!!
Post by: philippelamoureux on 2015-08-03, 17:04:48
What you guys think? :-)

http://www.engadget.com/2015/08/03/autodesk-stingray/#comments (http://www.engadget.com/2015/08/03/autodesk-stingray/#comments)

Not a valid vimeo URL
Title: Re: Soooo stingray is out august 19th!!!
Post by: maru on 2015-08-03, 17:19:00
It's probably too early to say anything constructive, but in the demos it looks nowhere close to UE. It was funny how they spoke about amazing GI in that train station scene which looked really crappy.
Title: Re: Soooo stingray is out august 19th!!!
Post by: philippelamoureux on 2015-08-03, 23:32:54
Yea it looks like there is actually no G.I at all. Not the most impressive trailer ever made heh!
Title: Re: Soooo stingray is out august 19th!!!
Post by: Juraj on 2015-08-04, 10:47:57
Super trashy video. Whoever cut it had no idea what to put there.

This is the "lit" version of the Station. Still poor example to show baked lighting, although there shouldn't be any issue with quality. Beast is in no way inferior to Lightmass, it's quite identical underhood.

I dunno, whatever integration it has within ADesk, everything sort of pales in comparison to Unreal currently. Except for visual research where CryEngine will always due to sheer size of development team always come ahead (Epic has almost none in this regard), but everything else wise UE4 is simply the only rational choice.

(http://www.autodesk.com/content/dam/autodesk/www/products/stingray/images-videos/features/stunning-rendering-and-visuals-large-1152x648.jpg)
Title: Re: Soooo stingray is out august 19th!!!
Post by: PROH on 2015-08-04, 12:46:18
Well.. if the "live-link" and the link between Stingray and Max (+ Maya) works as described, then this could sure be a handy and efficient tool in the Building/Construction industry to make interactive sessions during development. And for those cases where time is more important than visual quality, it could be used for a final interactive showcase too. If (and only if) everything works as expected from the promo's then this could be a great tool - still leaving the need for "Realistic" off-line renders.

Looking forward to see what AD actually delivers :)
Title: Re: Soooo stingray is out august 19th!!!
Post by: steyin on 2015-08-05, 15:06:53
The images and video look like Half-Life 2/CS Source quality at best. Not impressed.
Title: Re: Soooo stingray is out august 19th!!!
Post by: Alex Abarca on 2016-03-21, 08:35:40
I think the quality is really good for being a live link and it promises 0 development to get in real time engine. In the construction industry you have to move fast and virtual mocks dont require overkill illustration, but you have to middle ground quality visualization.

anyone have any workflows for this in corona?
Title: Re: Soooo stingray is out august 19th!!!
Post by: philippelamoureux on 2016-04-07, 10:19:46
Unless I don't know what i'm talking about, what's a pain in the workflow isn't exporting/importing between softwares, it's modeling carefully and uv unwrapping everything. You'll still going to have to model carefully and uv unwrap for stingray because it uses the same techniques afaik. You just skip the import/export. Materials being compatible between max and stingray might be a plus but again, if I model my scene for unreal, I don't waste time doing materials in max at all.

Now if max/maya can bake lightmaps for stingray faster and with higher quality than lightmass does in unreal, THAT would be very good! Kinda like progressive rendering to have a preview of what your lightmaps are going to look like once baked.

A little bit like this http://blog.imgtec.com/powervr-developers/unite-2014-seattle-powervr-ray-tracing-behind-the-lightmaps-in-the-unity-editor (http://blog.imgtec.com/powervr-developers/unite-2014-seattle-powervr-ray-tracing-behind-the-lightmaps-in-the-unity-editor) for Unity 5! Progressive rendering is a must have nowadays imo.
Title: Re: Soooo stingray is out august 19th!!!
Post by: DarcTheo on 2016-07-22, 10:01:41
Bit of a resurrection but now its around version 1.3 has anyone had a good go at any projects in it? would unreal still be the better way?

They spoke about it recently in London and made it sound pretty good for just keeping it linked with max, easy to edit models etc and using materials straight from Max, with possibility of converting VRay to Stingray. Though I'm on Corona so that doesnt help me anyway.
Title: Re: Soooo stingray is out august 19th!!!
Post by: philippelamoureux on 2016-07-22, 14:16:58
Haven't seen arch-viz made with stingray yet but if vray to stingray material is true it's a nice feature...  I guess.