Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: rombo on 2015-07-25, 19:27:48

Title: Displacement & Ambient Occlusion Mismatch
Post by: rombo on 2015-07-25, 19:27:48
Hi, just found an oddity in the ambient occlusion pass using a substance texture on the diffuse and the displacement. Check the Brickwall displacement.

In some cameras it works fine, in others it renders the AO slightly blurred at some placest, as though the geo had some UV mapping issue just on AO.


Daily 1.2 version

Thanks,
Title: Re: Displacement & Ambient Occlusion Mismatch
Post by: Ondra on 2015-09-07, 15:00:44
Hi,
could you upload the scene, or at least the normal channel? It seems the displacement simply did not resolve any details on the wall on right. You can also try if the rpoblem is not already fixed in 1.3 daily - there were some additioanl displacement improvements