Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: romullus on 2015-07-25, 17:09:13

Title: enviroment overrides behaviour
Post by: romullus on 2015-07-25, 17:09:13
Recently i stumbled upon one of my material's strange behaviour. I struggled to understand what's goin on and spend quite some time trying to find a reason. Eventually i found that there's refraction override active in my scene ant it acts not exactly like i expected. Initially i thought that override affects only rays visible directly from camera, but now i see that reflections can be affected by it as well. Tried to hack it via rayswitch map, but failed. Maybe there is some workaround that i can't think of?
Title: Re: enviroment overrides behaviour
Post by: Ludvik Koutny on 2015-07-25, 17:13:39
It's actually expected. You are reflecting refraction. And refraction is overriden to black, even reflected one. I am not sure what exactly you are trying to practically achieve, but there are environment overrides right in the each CoronaMTL, maybe those could help :)
Title: Re: enviroment overrides behaviour
Post by: romullus on 2015-07-25, 17:20:27
Yes, i understand why it's happening, but not sure if i'm happy with that :]
Overrides in materials will certainly help, i totally forgot about that, thanks!