Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: rfletchr on 2015-07-13, 16:43:08

Title: 3DSMax Multi/Sub-Object material / CoronaRaySwitch bug
Post by: rfletchr on 2015-07-13, 16:43:08
If you plug a Multi/Sub-Object material into  CoronaRaySwitchs material slots you get a render error (see attachment)
Title: Re: 3DSMax Multi/Sub-Object material / CoronaRaySwitch bug
Post by: Ludvik Koutny on 2015-07-13, 16:52:33
It's known one already reported on Mantis.

Archiving to resolved section.
Title: Re: 3DSMax Multi/Sub-Object material / CoronaRaySwitch bug
Post by: maru on 2015-07-13, 16:52:46
and guess what it says ;)
Title: Re: 3DSMax Multi/Sub-Object material / CoronaRaySwitch bug
Post by: rfletchr on 2015-07-14, 15:03:17
right you are maru, that's a huge shame. about 90% of our sets use multimats. and all our skinned characters.

Title: Re: 3DSMax Multi/Sub-Object material / CoronaRaySwitch bug
Post by: maru on 2015-07-14, 16:17:35
Well, do you need rayswitch for them?