Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Xrotis on 2015-07-09, 11:08:13
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Simple test scene:
1. Plane (Shadowcatcher material "For compositing", Default settings)
2. Corona spherical light source
3. Camera
4. Simple box with default corona material. Produces shadow to shadowcatcher material. (Problem not resolved if I remove this object)
All other settings by default.
Problem:
Alpha channel filled with noise. See picture.
Rendered over 250 passes.
Rendered to TGA.
To see this noise: I select Alpha channel (CTRL+click on alpha channel in photoshop), then fill or erase multiple times.
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Hi, I am not sure what is happening here. I will try to recreate this, or maybe you could send us the scene?
Are you using DoF in this scene?
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Sure, scene in attachment.
Thank you
No DOF in scene, all settings by default.
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Sorry but I am unable to recreate this. The only strange thing I got was the attached image, but the dots are not in alpha channel. It is only saved like this when I pick certain options while saving (also attached). Can you write step-by-step what you did to see this error?
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These dots are not visible in frame buffer.
To see this:
1 - Select Alpha channel (CTRL+click on alpha channel in photoshop), then fill or erase multiple times.
Or
2 - You can catch in by the eyedropper tool in framebuffer. (See screenshot)
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I found out that it depends on the type of light source.
If I use "Rectangle" or "Disk" shape (Light) - all clean, no dots appears.
But if I choose "Cylinder" shape - Alpha channel looks funny) (screnshot).
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it looks like slight self intersections. Sadly there is no way to prevent them, they will always happen from time to time.