Chaos Corona Forum
General Category => Gallery => Topic started by: Nekrobul on 2015-07-02, 14:59:29
-
Finaly something i can show to public.
(http://s23.postimg.org/u9baljq3v/R1_1920.jpg)
(http://s23.postimg.org/5rj6xnnjf/R2_1920.jpg)
(http://s23.postimg.org/ykzwajx0r/R3_1920.jpg)
(http://s23.postimg.org/wf5lg1tkb/R4_1920.jpg)
(http://s2.postimg.org/ji072lwpl/M6_copy_1920.jpg)
Enjoy
PS - C&C as always are welcome.
-
I like it a lot! Can you give some details on your Process? E.g. how you achieved this realistic foilage, or those god rays and Bloom effects!
You should keep up the good work!
-
For the enviroment i used Itrees and speed tree for trees in close range. Textures were ajusted manualy to make them more random.
About fog and bloom it is preety simple for bloom i used Arion FX but fog was rendered using Corona Vol Mtl and god rays ware aded manualy in photoshop using transparent gradient and eraser tool.
About the proces it was prety complex due to a large amount of modelig and the fact that all information (geolocation) was not given from the start and apeard only at the 3rd set of corrections so i had do remodel the enviroment from the scratch.
-
nice illustrations, i thought the sky color was pretty daring (due to the saturation). but i think it works well in the image.
-
Apart from the renderings themselves (which are obviously well made) it puzzles me that some people manage to do a**hole parking even in cg images ;)
-
nice illustrations, i thought the sky color was pretty daring (due to the saturation). but i think it works well in the image.
The thing about saturation is that they wanted eye riping vibrant images XD
Apart from the renderings themselves (which are obviously well made) it puzzles me that some people manage to do a**hole parking even in cg images ;)
That was done on porpouse. On 3nd set of corrections. (Hope he is a porche user)
-
These are great! The first and 3rd images especially look like photos. What sort of lighting setup / exposure settings are you using for those images?
-
These are great! The first and 3rd images especially look like photos. What sort of lighting setup / exposure settings are you using for those images?
This is HDRI plus sun at .2 intensity. Exposure set to 0 and hilights to 5, but it is very sensetive and it strongly depends on the textures used also the postwork makes big differece. The render output was totaly gray sort of Nef/raw real camera output. So the point is the bright sun scenario is the trickiest there is XD
PS - Thanks for the high mark, it is a big shame for me that i can't share most of the works due to the conspiracy agreements.