Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: 3dwannab on 2015-07-01, 22:36:09

Title: worn edges shader
Post by: 3dwannab on 2015-07-01, 22:36:09
worn edges shader like the one in a Neil Belvins tut found here @ 2:45min:



would be a great asset to have built in: No baking of textures, recompling external plugins are two advantages I can think of off the bat.
Title: Re: worn edges shader
Post by: d1ss1d3nt on 2015-07-02, 00:35:55
+1, it would be really cool!
Title: Re: worn edges shader
Post by: Lucutus on 2015-07-02, 09:00:14
you can create something similar with the Corona AO map.

Greetz

Lucutus
Title: Re: worn edges shader
Post by: Juraj on 2015-07-02, 10:59:26
you can create something similar with the Corona AO map.

Greetz

Lucutus

Not really :- ) Inverted AO map does work (in both Vray and Corona) but it has many pitfals, particularly on thin surfaces and isn't very configurable to this task.

Native curvature map is very useful thing.
Title: Re: worn edges shader
Post by: Ondra on 2015-07-06, 15:11:38
the plugin already supports corona, so there is not much need to implement this. Moving to resolved/extremely low priority