Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: luthien369 on 2015-06-21, 13:35:25
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Hello!
I'm trying to create a shader that simulates glitter effects. In mental ray I would use a car paint material, but any idea how to get it in corona?
Some examples of the effect I'd like to get:
(https://s-media-cache-ak0.pinimg.com/736x/a4/b0/9b/a4b09bba21fa587a00aa80084e230ed2.jpg)
(https://lunarhousenails.files.wordpress.com/2013/01/cleat-glitter-gel-nails.jpg?w=642)
Thanks :)
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Try to use Spekle map or low scaled contrast smoke in reflection collor
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Here is my idea that would probably require some refining. ;)
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Here is my idea that would probably require some refining. ;)
I thik it need bled sort of carpaint material with a glossy reflections on top.
Or it needs a castom specle bitmap (hand made)
My sugestion scene below.
(http://s9.postimg.org/h9swnprof/image.jpg)
2nd Try
(http://s12.postimg.org/41nryf6wd/image.jpg)
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But it also definitely needs a bump map so that the flakes reflect light in different directions. This gives the "sparkling" effect.
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(http://cdn.makeagif.com/media/6-22-2015/GwcssO.gif)
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Thanks to all!
What I'm doing is using the same map (is a custom map, like a speckle) for reflection color and glossiness. The bump advice was perfect, I'm getting closer to what I'm looking for!
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But it also definitely needs a bump map so that the flakes reflect light in different directions. This gives the "sparkling" effect.
Interesting idea with bump, got to remember that.
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Here's my attempt.
For such effects would be nice to have ability to disable bump mapping affects on diffuse shading, like it's possible in Mental Ray.
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Here's my attempt.
For such effects would be nice to have ability to disable bump mapping affects on diffuse shading, like it's possible in Mental Ray.
possible with blend mtl ;)
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Very interesting. Will try to figure it myself, but shoud i fail i'll cry for help ;]
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For such effects would be nice to have ability to disable bump mapping affects on diffuse shading, like it's possible in Mental Ray.
I thought exactly the same when trying it.
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A car paint flakes material isquite easy to create: all you need is 1. a material with a noisy normal map for getting this very small planar flakes pointing in all directions, receiving those sparkling highlights plus a second material layer for the clear paint coat over it. Not at work now, so can't provide examples.
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Corona scatter with very small pieces of geometry?. THE REAL DEAL!