Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: arqrenderz on 2015-06-18, 18:52:48

Title: bercon tile + multitexture dont always work
Post by: arqrenderz on 2015-06-18, 18:52:48
When i use bercon tile + multitexture sometimes it just dont work, the textures wont show , is there any other method that work with corona?(without paid plugins)

THX
Title: Re: bercon tile + multitexture dont always work
Post by: romullus on 2015-06-18, 18:57:58
You should conduct more info about it and report it as a bug, i think so.
Title: Re: bercon tile + multitexture dont always work
Post by: Nik on 2015-06-18, 19:40:49
I use BerconTiles + Multitexture all the time. What version of Multitexture do you have? And what about filtering?

Bercon has some annoying bugs. He doesn't like filtering at all. In Multitexture you need to set Blur to lowest value 0.01 (Filtration None doesn't help) and sometimes you need to click Randomize by Object->Bercon one more time to update.

Too bad that developer doesn't want to update plugin anymore, because as far as I know BerconTiles is only one who can map textures inside tiles and it's UI not from parallel universe (like MightyTiles).
Title: Re: bercon tile + multitexture dont always work
Post by: arqrenderz on 2015-06-18, 21:07:21
I have the latest version of both bercon and multitexture.
And yes sometimes changing filter options work, but it would be nice if it work 100%
Title: Re: bercon tile + multitexture dont always work
Post by: Nik on 2015-06-18, 22:18:38
I have bad news for you - V-Ray has the same problems. So this is not Corona's issue.
Bercon is too buggy :( For example, try to use it in bump slot with textures in tiles. You need to learn some kind of dark magic to use this plugin.

Textures are not missing, they became blurred when you load new maps in MultiTexture. Maybe it's MultiTexture bug and it doesn't update filtering settings after loading maps.