Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: redrig on 2015-06-15, 12:22:18

Title: Double HDRI
Post by: redrig on 2015-06-15, 12:22:18
Hey is there any way to use double hdri in Corona, like you can in Vray with two dome lights (excluding/including different objects).
Thanks.
Title: Re: Double HDRI
Post by: Ludvik Koutny on 2015-06-15, 13:44:34
Corona does not support such aggressive hacks i am afraid, but each CoronaMTL has own environment slot, where you can assign separate HDRI, so that objects can reflect different environments on per-material basis. That will concern only reflections though, not diffuse lighting.

Maybe if you posted example of what exactly you need to achieve, i could come up with some more specific solution :)
Title: Re: Double HDRI
Post by: redrig on 2015-06-15, 13:49:26
Thanks for the reply, what i wanna achieve is to have different hdr reflections on the bottles and different on all the other objects of the scene.
What you suggested could work, imma try it
Title: Re: Double HDRI
Post by: Ludvik Koutny on 2015-06-15, 14:02:29
Yep, create new glass material, and in that material, there is Reflect BG override environment slot and Refract BG override environment slot. There you can have material-specific map for reflection and refraction :)
Title: Re: Double HDRI
Post by: redrig on 2015-06-15, 14:04:25
its working indeed, thanks mate :) :)