Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2013-05-06, 23:40:43
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Hi,
as many users wrote, there is something strange in the Blur parameter in the texture rollout. I don't understand why I have to change this value from 1 to 0.1 or.. 0.01!
I have found that the higher the resolution of the texture is, the lower must be the blur parameter.
Now I'm working with a wood texture 10.000x10.000px and I've to use blur value as 0.01! This for every channel!
Otherwise, the shader is too blurry and smooth.
I want this: with blur 1.0 my textures (1k, 2K or 10K) must to be correct.
It's so waste time try to check the correct value for every blur parameters.
What's the solution?
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what version are you using?
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Daily 29 April 2013 =)
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I long ago noticed this problem: for large textures must-set minimum blur(0,001).
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scene! Mantis! go! ;)
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scene! Mantis! go! ;)
A very understandable ;) I try today.
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Posted in mantis!
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I cannot upload my scene, cause texture NDA. but just create a box, apply an high-res texture and play with blur option. That's all.
The box texture is about 7000x3000px
Now the problem will be that I'll have to change all the blur setting about 0.01 with the new fixed build.
When I'll open the same scene, the blur value will be incorrect (too low)
(http://www.francescolegrenzi.com/Temp/138_Test_Blur.jpg)
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the old blur bug still exist then, hope to see it fixed
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Yes =(
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No big problem with the OFFICIAL alpha4
This annoying BUG is only in the daily version =(
(http://www.francescolegrenzi.com/Temp/139_Test_Blur.png)
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Keymaster, I know, you have million stuff to do, but, can you solve this problem?
Now I'm working with OFFICIAL alpha4, but I need IES for our next project.
Thanks
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only after 14.5. Post the problematic scene to mantis in the mean time.
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Ok, I'll do it!
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Polymax has uploaded already in Mantis the same bug/scene. ))
Issue #0000232
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I'm working with A4 and the problem is still here =(
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Fixed. The problem was caused by the texture being huge in only one direction. I would appreciate testing, as I am not sure the fix will work everywhere and other scenes won't break.
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Thanks!
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Fixed. The problem was caused by the texture being huge in only one direction. I would appreciate testing, as I am not sure the fix will work everywhere and other scenes won't break.
can you please make a legacy update so we can test it too, would be nice from you dear ondra.
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Work fine! Thanx Keymaster!
But last build not usable because of have a bug with refraction/absorbtion (((
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I'll look into that shortly. I am also making a legacy build, but Chakib, you should really upgrade your hardware :D
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I'll look into that shortly. I am also making a legacy build, but Chakib, you should really upgrade your hardware :D
Thanks a lot , i agree with you i should but life is not rose for everyone you know, once possible i will do it and thanks again very nice from you.
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ok, the assert is there