Chaos Corona Forum

General Category => Gallery => Topic started by: xcut0r on 2015-05-27, 05:43:08

Title: Corona C4D renders
Post by: xcut0r on 2015-05-27, 05:43:08
Here I'll Post some works ill be doing using corona for c4d! :)


This was a test using C4d camera mapping.. total time, from study to execution, 4h ! render took about 7min.. this wasnt supposed to be a copy of the original pic, just posting it for reference.
The house is called, mossegada house, here is link for the project itself http://architizer.com/projects/casa-mossegada-bitten-house-3/ (http://architizer.com/projects/casa-mossegada-bitten-house-3/) .

Original photo:
(http://img537.imageshack.us/img537/1250/gsR67y.jpg)

Render:
(http://img911.imageshack.us/img911/8667/Bgdijp.jpg)

Wire:
(http://img537.imageshack.us/img537/9871/iwTsan.jpg)

critics and comments are allways welcome !
Title: Re: Corona C4D renders
Post by: Nekrobul on 2015-05-27, 09:25:35
You should use UVW Unwrap in stead of UVW Map placed on the boards (at least C4D similar tool)
Title: Re: Corona C4D renders
Post by: xcut0r on 2015-05-27, 16:39:16
thanks for the answer. Ive used a cubic projection with real scale of the texture map 3x4m .. I guess the problem here is because the texture is too homogen. I guess thats the problem you were talking about.
Title: Re: Corona C4D renders
Post by: maru on 2015-05-27, 17:01:59
It looks like the texture is stretched over the whole mesh instead of on each of the planks randomly.
Title: Re: Corona C4D renders
Post by: xcut0r on 2015-05-27, 17:06:34
Exactly, I applied the texture directly to the clone. What would be your suggestions in this case? Thanks in advance