Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: romullus on 2015-05-09, 10:13:22

Title: Some testing needed
Post by: romullus on 2015-05-09, 10:13:22
If you have some free time, could you try to replicate a bug that is shown in video below. For me it's 100% reproducible in max 2014. Ondra says it works fine in max 2016. Some testing would be appreciated.


Edit: original bug report: https://corona-renderer.com/bugs/view.php?id=869
Title: Re: Some testing needed
Post by: Frood on 2015-05-11, 10:08:07
Can confirm for:

1.00 DailyBuild Mar 30 2015, Maxsdk version: 2014 (SP3)
Build timestamp: Mar 30 2015 01:31:34

And for Max2016:

Corona version: 1.00.02, Maxsdk version: 2015
Build timestamp: Mar 16 2015 21:48:48

It´s not as simple to reproduce in Max2016 though. Additionally I even get random crashes, minidump 2014 + 2016 attached.

Good Luck!
Title: Re: Some testing needed
Post by: maru on 2015-05-11, 13:32:58
2015 here, confirmed. Happens for any "falloff type" with any local/world direction. Funny that it also happens if you pick shadow/light and have local/world selected on the lower list, even though it's greyed out. Happens only when IR (floating or docked) is running. Happens with both slate and compact meditor. Luckily I was able to make it crash, so here is the minidump, maybe it will help.
Title: Re: Some testing needed
Post by: Ludvik Koutny on 2015-06-09, 14:46:03
Reproduced and logged on mantis: https://corona-renderer.com/bugs/view.php?id=1080

Moving to resolved to archive.