Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: Shawn Astrom on 2015-05-07, 19:54:54
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Is there a way to fix this in C4D?
Thanks!!
- Shawn
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Hi Shawn
Try increasing the subdivisions in your cube.
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I think the issue is that Corona needs UV mapping to know where the seems are. I'm also pretty sure that Corona can't fully use C4D 3D noises properly yet.
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try to bevel corner edges it will fix
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Something like this
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Here is an article on similar problem in 3ds Max but unfortunately I do not know what's the equivalent in C4D.
https://coronarenderer.freshdesk.com/support/solutions/articles/5000529362
But in 3ds Max it will only work with procedural textures. If you are using a bitmap or some non-uniform map for displacement, there will be always tearing where edges with different displacement height meet.
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Yes, in my test I was using Cinemas very awesome procedural noises. Bitmaps from Zbrush mapped with UVs work great.
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Set phoing angle to 180° and make sure, no edges are broken. problem solved. ;)
(Similar to the Max technique)