Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: erick3d on 2015-04-16, 11:11:05
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hi
i need a little help to know workflow to change background behind glass in PS
here's a test i did on old project with VRAY, hope it's more explicit
(http://content.screencast.com/users/erick3d/folders/Jing/media/bcf86ae0-d1cf-4937-ada1-71457750e8be/2015-04-16_1100.png)
i saw this
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516227-how-to-render-alpha-channel-
https://corona-renderer.com/features/workflow-tweaks/
bt not sure it helps....
thanks
Erick
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You place background virst and then on top of it image it self saved in PNG.
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humm thanks
to be more clear....
my render is done saved in TIF with a sky behind glass, but client wanna change the sky
here my render
(http://content.screencast.com/users/erick3d/folders/Jing/media/ddfdb434-820c-4411-baed-83877a9f61c8/2015-04-16_1128.png)
dos it means i have to make another render wihtout the plane (sky) ?
sorry that's sounds not really clear for me
Erick
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Hi, sorry but I don't understand the problem. You should be able to render the image + alpha channel. Then use some compositing software to replace the sky. So if the image from last post is final and you do not want to re-render it, simply add CShading_Alpha render element and go to Scene > Render only elements.
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Thanks maru
but sorry i don't understand u too....
this is my alpha.
as u can see , the glass panel are full white..
(http://content.screencast.com/users/erick3d/folders/Jing/media/83a1b520-d382-4476-93c2-c0c55935188d/2015-04-16_1257.png)
think i will need to remove the plane with the sky bitmap and save it as png
I miss something for sure
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It must be a wrong material setup. Can you show your glass material's "advanced options" rollout in material editor?
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sure
her eit is
never paid attention to advanced otpion ,as it's not usual for me to have transparent glass.
(http://screencast.com/t/2jbh3AR7gI)
so what should i do ?
Visible in masks = off
Alpha mode = "Default"
or
Alpha mode = "Always transparent"?
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Which Corona version are you using? This is how glass works for me in alpha channel. Can you show screenshot of the material from mateditor?
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latest version of corona
her's screnshot
(http://content.screencast.com/users/erick3d/folders/Jing/media/93a0d108-dbdb-4c48-a406-4c5635019214/2015-04-16_1332.png)
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And can you show the rest of material setup? :)
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first tanks again for ur help and...patience ! lol
making some investigations by myself.....
It works but the plane which contain the sky for background make a full solid alpha...just need to make "alpha contribution =-1" or remove it at all... (but render was made with it ..fucked client, fucked me , bad workflow)
here the screen
(http://content.screencast.com/users/erick3d/folders/Jing/media/9cdfd6e6-585b-4745-8ba2-c09fd59ee8b6/2015-04-16_1601.png)
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first tanks again for ur help and...patience ! lol
making some investigations by myself.....
It works but the plane which contain the sky for background make a full solid alpha...just need to make "alpha contribution =-1" or remove it at all... (but render was made with it ..fucked client, fucked me , bad workflow)
Oh. Actually this is a very important thing which I should have asked. How is the background made. I thought it's just an enviro override. Sorry. Let's hope we will be both smarter next time. :)
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hhaaa..but thanks anyway..have a nice day !