Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: romullus on 2015-04-02, 18:02:40

Title: IR and GI/AA balance
Post by: romullus on 2015-04-02, 18:02:40
Not sure if i should post this in bug or feture request section. When GI/AA is set lower than 8, in some situation appears some strange artefacts that doesn't go away. I guess it's because with IR quality miltiplier GI/AA becomes too low. Could it be somehow capped?

Examples will be later.
Title: Re: IR and GI/AA balance
Post by: Ondra on 2015-04-02, 18:42:05
that is a bug. Scene? ;)
Title: Re: IR and GI/AA balance
Post by: romullus on 2015-04-02, 19:34:41
Here's scene. Looks like i found a cause. Unplug bitmap from CRN.Windshield Glass refraction color slot and bug is gone.
Title: Re: IR and GI/AA balance
Post by: Ondra on 2015-04-03, 11:51:07
ok, I will look at it when I get the chance
Title: Re: IR and GI/AA balance
Post by: Ludvik Koutny on 2015-06-09, 11:11:35
Reproduced and logged on mantis: https://corona-renderer.com/bugs/view.php?id=1077

Archiving to resolved